Jjanikowski's Recent Forum Activity

  • Can this keep and display multiple scores from all users of the game? Or just the high scores from one particular phone?

  • I got the test banner to appear. I deleted it and tried to create a real add. I was unsuccessful.

    Do I actually need my app published in the android market before I can create a banner for it in admob? Then in mopub.

    Or did I just miss a step and need to retrace my steps?

    Thanks for your help.

  • Ill give that a shot Ram.

    Thanks

  • this appears to work..

    set x to (ViewportLeft("Layer 0") + ViewportRight("Layer 0")) / 2

    This code above works great for graphics but not for text objects. Very weird. Any idea why?

  • Did it work with cocoon.js?

  • I had clay.io high score list working untill i tried to publish with cocoonjs and my app failed to work. Once i removed the clay.io plugin the app worked again.

    Is there a tutorial for setting up a high score list and being able to publish with cocoon.js.

    Has anyone done this? Please set me in the right direction.

    Thanks

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I was aproved in about 3 days.

  • Ive tested my app on my phone and tablet each is different dimensions. I had to enlarge my background image to accommodate no white or black space. This has messed with my layout and things are off center.

    I tried this (System on start of layout - Graphic set x to (windowwidth/2)

    This hasn't solved the issue. How do i center it on any device?

    My project is 480, 854. I export in cocoonjs as scale to fit.

    My project is set to fulscreen in browser - scale outer.

    Thanks for the help!

  • On the bottom of my game there is a duplicate of my game running at the same time. Its only about 30 pixels. The top portion runs just fine and looks good.

    Its duplicating and filling this extra space on the bottom of my game.

    my game is sized 480 by 800. I have my project set to letterbox scale.

    I'm exporting via Cocoonjs.

    has anyone experienced this?

  • I did finally get it to work last night. I removed my clay.io plug in and it worked finally. Ill have to read how to optimize images now for mobile. Thanks for the help. If you care to share any insight on image optimization please do.

    Thanks for the help.

  • Thanks for that bit of information. So I compressed all my image files to under 10k. I removed my audio files all together to see if that was it. I'm still getting stuck on the flashing ludei screen.

    I'm not sure what webgl shaders are so I'm sure I'm not suing them.

    Does it matter if i publish using canvas/web/gl or webview?

    All my images are pngs but that shouldn't matter.

  • I read this tutorial below about admob mopub and cocoonjs.

    So mopub takes a percentage of the admob clicks? Did i read that correctly?

    I have to apply for a premium account with cocoonjs. (ludei)

    What do I do if I get rejected?

    Why cant we just add admob or adsense directly to our games? or can we and I missed a tutorial.

    https://www.scirra.com/tutorials/781/ho ... b-cocoonjs

    I dont want to sell my game in the ap store I want to give it away free and get ad revenue.

Jjanikowski's avatar

Jjanikowski

Member since 27 Feb, 2014

None one is following Jjanikowski yet!

Trophy Case

  • 10-Year Club

Progress

10/44
How to earn trophies