Jjanikowski's Recent Forum Activity

  • I got this to work a bit but it just goes in one direction.

    I want the "Commander" to respond to all tilts.

    What am i doing wrong below?

    [attachment=0:5ym0tsar][/attachment:5ym0tsar]

  • Nope not like an asshole at all....

    Ill play with those filters good idea. I see what you mean about the art and images combo.

    I do agree about the water background. I did rush this out to the market.

    The excitement got the best of me.

    Thanks for the conversation. I appreciate the feedback.

  • Dreqs,

    Thanks for the coments.

    So you would prefer art fish as opposed to real images? How come?

    I like the idea of the fisherman font. I design learning objects for colleges and B&I clients and we always have to stay away from funky fonts to ensure easy readability. That was my reasoning there.

    However i need to break that mentality for game design on my own.

    I appreciate the comments and suggestions.

    Josh

  • Yesterday my ad fill rate was 14%. Does that mean only 14 percent of the time my game served ads?

    I use mopub and admob. Do I need to create accounts with other advertising companies other then admob?

    Any other ideas how to increase that?

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  • Check it out my first game with Construct.

    market

    https://play.google.com/store/search?q= ... ill%20life

    web version

    http://www.scirra.com/arcade/addicting- ... egill-life

    Thanks Construct!

    [attachment=0:2i3qwjop]Screenshot_2014-04-11-20-37-58.png[/attachment:2i3qwjop]

  • Thanks for the hint. I tried intel but it didn't work with mopub or admob from what I was told.

  • I got my first app on the market just recently. Trying to analyze my stats.

    What is the difference between "impressions" and "requests". I would think they are the same.

    my requests were 40 for today and impressions 0. Does that appear right?

    Fill rate 0.00

    Clicks 0

    Does it appear i have things set up correctly?

  • IF anyone has this issue heres how i solved it. Instead of using the first line of code below I used the second.

    Not sure why this worked but it did.

    jarsigner -verbose -keystore C:\Users\asdf\Desktop\Android\Android.BGL.keystore C:\Users\asdf\Desktop\Android\TBL.apk BGL

    jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 -keystore C:\Users\asdf\Desktop\Android\Android.BGL.keystore C:\Users\asdf\Desktop\Android\TBL.apk BGL

  • I got my app on the market about a week ago. I made a change to the app recently.

    I saved my keystore file from the first publish.

    I attempted to resign it and zip align it. Every thing works good no errors in the command prompt.

    When i upload it to market and test it a few hours later it says the apk was not signed correctly.

    Has anyone had this issue? Any ideas how to fix it?

    Thanks

    Josh

  • Mine too Great!

  • Has anyone had difficulty getting approved by mopub? How long does it typically take?

  • GRRR!!!! Frustrating. i havent heard a thing form them yet.

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Jjanikowski

Member since 27 Feb, 2014

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