RayKi's Recent Forum Activity

  • Add an condition to the object to stop it's movement when the dragging starts, and enable the movement again when the dragging stops

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  • Instead of 1 and 0, set the values to 1 and -1.

    Every time the player taps the screen you multiply the variable value by -1

  • Is your variable being reset in game? or when you restart it?

    Is it resets in game, then you might have a problem in your code that is setting it to it's initial value.

    Create a global variable with the only function to store the sum of all the game's score. In the game of each round add to this variable value the player's score. If it's still resetting try to track down all commands you are setting that are related to this variable, you may have set a condition to reset it that you are not seeing.

    However, if you are have problems keeping the value of the variable stores after you close the game you might wanna consider using a save file with local storage. You can learn how to do that in here: https://www.scirra.com/tutorials/1461/h ... age-plugin

  • Looks interesting

  • You can try to use the "pick lowest" condition and use a instance variable with the object Y value in it

  • If it's a straight line it's really simple. With the bullet behavior you will just need to set the angle of the objects towards it's destination.

    But if it's not a straight line you may want to read about the custom movement behavior: https://www.scirra.com/manual/92/custom-movement

  • Well... I don't think there's a actual way to clone the entire layout, because if you want the exact same layout to be used... just use the same layout o-o right? I don't know.

    But of course, sometimes it's better to copy a few things from a layout to another and then change a few things instead of creating the hole layout all over again from zero.

    In this case I suggest you to read a little about layers: https://www.scirra.com/manual/85/layers

    You can set the layers with the assets you want to repeat to be global layers, and then make the changes of the layout in a new local layer.

    Also, if you want the layout to look exactly the same as the other, just let it be as a empty layout with the same global layers of the other one.

    There are quite a few ways to solve this, and it all depends on what you want to do.

    Sorry I can't help you more

  • I'll give it a try. Looks awesome though

  • Congratulations! The game is awesome, 1st place well deserved

  • I don't know if this will do what you want but, instead of calculating the difference and stuff, try to every time you change the shipbase angle you set the frame of shipimage to floor(shipbase.angle/5).

    This might work if you take your time to organize the frames so the 0 is the frame of the ship facing right and so on.

  • Well, I can't think of any way to do that other than adding each condition one by one at the event sheet. Each enemy spawn with a different and unique condition so yes, you need to list it.

    But if someone figure out a way to solve it in a simpler way I would like to know it too because I have a bunch of games one which I could use that.

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RayKi

Member since 25 Feb, 2014

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