RayKi's Recent Forum Activity

  • If the sound is not working when you export it, it might be some limitation of the device, you should test it in many different platforms. However if the song is not working when you test it, it might be something wrong in you project.

    Can you try to upload your game capx so we can see what's going on?

  • Add the object audio and then import your music to the Music folder o-o

    Is that it?

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  • I'm sorry I didn't understand D:

    Can up try to upload your capx?

  • I would like to know that too o/

  • I don't quite understand what is going on in your project, neither what you are trying to do LOL

    Can you upload your .capx, so we can take a better look at it?

    Sorry for not being that much help

  • On your project settings you can set the device orientation to Landscape, Portrait or any.

  • Hello, I've been using construct2 for a while now, and one thing that I love about it is that I can easily contact the users and administrators at the forums and this helped me a lot many times.

    So after using the forum to ask for help so many times I decided to start helping people out, I'm no expert in contruct2 but I love helping whenever I can.

    Because of that I noticed that there are a lot of people asking for help on the forums that don't speak English that well, and many times they have to look for translations on google, and as a result they don't get that many answers once their questions cannot be clearly understood.

    So I'm thinking, is there any way to create sections on the forum based on language? Or maybe add the icon of a small flag depending on the language each user speaks, or put language as an information on the user profile? Because I really would like to help them out. I don't know.

    What you guys think?

  • I'm not sure if this will work, or if this is the best way to do it. But it's worth a try lol.

    If you are using the Platform or the 8 direction behavior, both have a condition that check if the object is moving.

    So you just need to do a check if the player is overlapping the spot and at the same time is NOT moving.

    Tell me if it works ^^

  • You can add the event you want the variable to trigger to the same condition that change its value.

    For instance, bonus add 50 to GB and do some other thing that you are expecting to happen every time GB value changes.

    Or, if this is supposed to happen only once, you may try setting a initial value to GB, then set a condition that if GB is different from its initial value it will do whatever it is you want it to do.

    Or moreover, you can work with two variables. GB and another variable to keep it's current value. Then if both GB and the second one doesn't have the same value you do whatever the function of GB is and by the end of it you set the other variable's value to the same value of GB.

    There's actually a lot of ways to solve this, you should use that fits the best whatever it is you are trying to do.

    I really hope this helps, if you need some further more assistance, please upload your .capx so we can have a better understanding of what you are trying to do.

  • Maybe using another object as area of collision?

  • It looks awesome :0

  • Hello my friend. Unfortunately, you don't have enough reputation to post links in the forum, so I cannot check this .capx of yours.

    Try increasing this reputation by earning some badges: http://www.scirra.com/badges

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RayKi

Member since 25 Feb, 2014

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