RayKi's Recent Forum Activity

  • Yes you can do that

  • I can't play it D: Post an update when the game is better developed, it looks interesting

  • Hello friend, I downloaded your .capx and after a few tests I found out what is going on.

    You see the problem here is the position of the object that you called "Barrier". If you set the Gordo HP for a value really low, or increase the player's attack, you'll manage to defeat the boss pretty early, destroying it while it's still in the middle of the screen.

    When you set the player attack to 1 and the boss HP to 30, it take too long for the player to defeat the boss, and when you finally manage to defeat it, it's already too close to the end of the screen, and then the problem here is the boss animation "die" has a HUGE collision box, way bigger than the collision box of its other animations. So you manage to kill the boss and the "die" animation works normally, but since its collision box is so big it hits the "barrier" object and destroys the enemy before the animation happens.

    To solve that you can either decrease the size of the "die" animation collision box, or push the barrier a little bit backwards so the boss has more space to die, or add a condition to only destroy the boss when it hits the barrier IF "die" isn't playing.

    The game looks great by the way, keep up the good work ^^

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  • On your project properties there is a option to toggle "Pause on unfocus"

  • Moon walk LOL

  • You can try to use instance variables instead

  • Is there anyway to keep my game up and running while the app is closed?

    I'm thinking about develop one of those games where the player has to accumulate trillions of points, but his points can be acquired just by waiting.

    So there any way I can detect when the application is closed, or keep track of the time the application was last use, or keep it running and counting if it's closed?

    Is there any way to do that?

  • Use a global variable to store the time. Global variables doesn't reset their values with the layout

  • If you create a project controlled by touch screen it automatically can be played with a mouse. So if yo want to use both touchscreen AND mouse, create a project with touchscreen commands.

    Of course there are functions like "right click" and "scroll" that can only be accessible via mouse, so plan your project accordingly.

    And about the HD for windows the adapt for cellphones. Even if you create a game in great resolution in HD it will loose quality when you try to adapt it for mobiles because of the scaling of each screen. But yes, it can be adapted.

    But the best way of course is for you to develop the entire game focusing in a single platform, and change it later on if you want to reach others. So you will have many versions of the same game for all kinds of platform.

  • I don't know if this will help you, but it's a idea.

    Create a invisible tile, or object or anything at the start of the stage at the same position as the player. as the player moves you calculate the distance between the player and this object, the longer the distance bigger the score, and this will apply if the player is going up or down

    And since you want the score to decrease if the player goes down, instead of setting the invisible object to the same position as the player's, set the object at the bottom of the screen. that way the player will get closer to it every time he goes down

  • Ok I think this might work then.

    Create a variable that will have the same value as GB, whenever GB and this variable have different values is because GB changed.

    Then all you need to do it check if this change was made legally by the game rules or not. To check this, I created kind of a "password" inside the coin. So every time GB value changes we check that password, if it's incorrect the player is destroyed.

    Here, see if it works:

    https://dl.dropboxusercontent.com/u/183 ... tIdea.capx

  • Hi friend, I just tested that on construct 2 and the pinned object reappears on the other side along with the wrap object.

    The problem in your algorithm must be on another part of your code, do you think you can upload your .capx so we can take a better look at it?

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RayKi

Member since 25 Feb, 2014

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