Thanks for the heads up. I'll look into the file, worst case, I'll just make a quick function that finds all of the text, duplicates it a z under and adds the effect with the lower opacity haha.
Thanks for the update! Unfortunately, your plugin is our only option, we recently posted this about BBCode outlines and Ashley confirmed it's an engine/browser limitation. Sprite fonts also have weird spacing and kerning with non monospaced fonts:
github.com/Scirra/Construct-bugs/issues/8318
Even with other fonts, BBCode outlines still doesn't work. We'll need to do some tests, but good to know to keep the precision step as close to the font size. Any other recommendations? Any support for Alpha, or we need to generate it behind an effect-free text layer and reduce the opacity?
Hey, this fixes a LOT of issues for our game! We're using it to outline our text. Two questions:
1) Any way to have alpha for the outline it created? We're aiming to have our white text with 80% opacity for our outline.
2) Is there a limit for how high the precision step value can be for optimal performance? 50? 500? We can input 5000 with 16 samples and it still looks great.
Many thanks!
Member since 24 Feb, 2014