oceldot's Recent Forum Activity

  • Thanks guys, I'll play around and see if I can get what I want. As for Reaper, never heard of it. Seems a bit expensive, I think I'll stick to Audacity, but it's always interesting to hear about tools fellow aspiring developers use

  • Looks like you are using the new beta version. Can I install that side by side with my existing version..?

  • I was hoping I could add an effect that would distort my music when the playable character is underwater, somehow muffled I guess? Has anyone achieved this? I've tried to play around with the effects, but not finding exactly what I'm looking for.

  • It seems Global was just what I needed. Say, would it have any effect on performance to use Global on all of my HUD objects? If I only need to put the objects there in the first layout, maybe it would save some memory as I don't need to put them there on other layouts.

  • I guess it was my 8 Direction Movement behaviour assigning solid or something. Moving the object with actions did the trick I believe. Sorry about that.

  • I have several layouts, where basically only the main one has solid objects. The others are background layouts with no collision detecion and solid objects. However, on one of the background layouts I need to check for collision between two objects, but they collide with objects on layouts in front of them. Can I avoid this somehow? Seems to be a bit heavy to check for collisions on every tick and disable it when the object is colliding with all the objects in other layouts and then enable it when it collides with the other object on the same layout..?

  • oceldot: That's a possibility indeed. But whether it's the most appropriate solution depends on the game you're making and how you did it so far.

    It's just one available tool.

    Thanks, I'll play around and see which option works best for me.

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  • Indeed, the persist behavior doesn't seem to have been thought for the "reset" case.

    That's something Ashley might want to have a look on, to add a way to reset a game that uses Persist behaviors.

    In the absolute, I think the persist behavior wasn't really intended to be used in such games since its point is to remember the state of the objects, so you are expecting a persistent world, not necessary a world you would reset/start from scratch all over again.

    Global property set to "Yes" just makes that the instances don't get destroyed when moving from a layout to another. The object that is set to global also stays at the same position when changing the layout.

    So it does not sit well with the persist behavior anyway.

    A bit off topic, but are you saying I could use Global=Yes to keep a moving object start in a new layout at the same place it stopped in the previous layout, instead of using variables and set position actions?

  • I think I found it. A bit of searching has never killed someone.

  • I have an object that I want to appear at the same position in a layout as it was in the previous layout. I suppose I should be able to do this with some kind of expression, but I'm struggling. The object is starting from the top and moves slowly down, and when the player moves to the next layout, the object should appear at the same position in the new layout, and then continue its path. Any help would be appreciated.

  • Would it be possible to add functionality to delete unused resources easily? Sometimes it can get a bit messy and you need to go through every sprite etc to see if they are in use. If there was some kind of check for this which allowed you to delete this with one click that could save some time. Or am I missing something?

  • > I feel kind of stupid for wasting people's time with questions that might be trivial, but I'm about to give up and turn to you guys once again.

    >

    > I think the below looks pretty decent, but it's not currently working as expected (pausing/unpausing (is that even a word?) itself works, but not the restart action). Clicking the stop button will close the app (with the close browser action), but it will still run in the background. Is there no other option? I guess I can live with that.

    >

    > The "rewind" button is a bit more worrying. Clicking it simply gives me a black screen, this happens both during testing in the browser and when installed on my device. I don't understand why.

    >

    > (I'm using a global variable Pause to enable/disable pausing.)

    >

    >

    I can only speculate, but since you are still in pause mode when restarting the layout, maybe that is the cause of the black screen during rewind?

    Well this is awkward. Sometimes it amazes me how stupid I am. Thanks

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oceldot

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