ryanhagz's Recent Forum Activity

  • If the objective is to keep things balanced on the plate you could set the plate so it rotates/falls left or right randomly then have the player react by correcting the plates balance with the sticks.

    you could try something like

    Every Tick -------------- Plate Rotate random(-10,10) clockwise[/code:1t3ysl0j] that way the plate will rotate either 10 degrees left or right max. then check if the plate has fallen by doing something like 
    [code:1t3ysl0j]Plate angle >= 10 
    or 
    plate angle <= -10 -------------- destroy plate[/code:1t3ysl0j]
    
    I imagine you could even do this with the physics behavior and every tick check the plates angle and position however you'd probably need to do a lot more tweaking.
    
    As far as working with the joysticks goes, just add the gamepad input object into your project then go to Compare axis and check both their Y axis like so,
    [code:1t3ysl0j]Left analog Y axis = 100 
    Right analog Y axis = 100[/code:1t3ysl0j]
    
    Hope it helps!
  • Use the 'Solid' behavior on the crate as well and they will not overlap, they will stack as though they are solid objects. As far as dealing with the rest of it goes, most of it is handled by the physics behavior. If you have 3 crates stacked and knockout the bottom one, the other 2 will fall as though gravity is working on them.

    Hope it helps!

  • That's the spirit!

  • Told ya...

    Such a simple fix! lol I tried that, just didn't delete the original else, I had 2 for both animation changes.

  • Hey there!

    My name is Ryan, I live in the US, I'm 19 years old and started learning web development 10 years ago. I've since worked with many different game and modeling engines, such as, Unity, Maya, Blender, and Unreal. I've also, moved beyond Web Development and have a fundamental understanding of languages like, Python, C++, and C#. I'm a pretty nice guy and to be honest, I'm just here to learn and help!

  • Hmmm, that is kind of strange. I thought it might have to do with interfering with the default controls of platform behavior, so i changed the fight animation to a different key, and the same result, it plays the first frame of the Fight animation but doesn't continue. I'm not very knowledgeable about animations yet. perhaps someone more knowledgeable like inquiesco or Wisdoms could help you.

  • There's a few scoreboard APIs out there if you look around. Also, I saw another post asking about Highscores and someone mentioned Clay.io. I've never used it but they developed a plugin specifically for C2 that comes with much more then just scoreboards:

    [quote:3k8oje77]Achievements

    Data Storage

    In-game Payments

    Analytics

    Social Integration

    Facebook posting & inviting

    Tweeting

    Posting to Clay.io Stream

    Screenshots

    Multiplayer Rooms

    Cross-promotion

    Ratings

    Here's the link: [quote:3k8oje77]http://clay.io/docs/construct2

  • It's kind of heard to tell why just from your screen shot. Could you post a .capx? There's a few things that could be happening.

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  • I don't think what you're looking for is possible at least the way you're explaining it. You can link and chain multiple sprites/objects together easily. They will move and work in tandem if you want them to, however they will still be registered as individual objects on the screen regardless if they are parented or not.

    And as far as making 2 sprites into 1 is technically possible, it would be 1 image meaning, if the individual sprites had to do there own animation it would be much more difficult to animate any of the pieces if it was just 1 image. That is usually why things like player characters are made up of multiple linked objects like, arms, legs, and head to be individually worked with for later animation. However, if a character is made up of 6 objects (head,arms,torso,legs) just because the arms, legs, and head are parented to the torso doesn't inherently make it 1 object.

  • Your question is oddly worded, what do you mean "scroll through sloping floor"?

    If you mean how do you get a player to slide down a sloped floor, you could use physics on the player then change the parameters of his mass and other things you may need, so when they land on a slanted platform they will start to slide. Or I would imagine you could check the platforms angle by doing something like, platform angle > 45 ---- do something

    There many resources around the forum to find what you're looking for if what I explained wasn't what you were after.

  • Go to the pinned post above this called, "[How do I] Frequently Asked Questions" go to the RPG category on the list, there are 4 links in there you might want to check out named,

    • "Visual Novel/Dialogues example"
    • "A dialog system with answers"
    • "Even more dialog systems"
    • "Ingame dialog popup example"

    I'd post links, but my rep isn't high enough yet.

    However, Sisyphus is right, you should definitely read the manual. You'd be surprised at how many questions can be answered by a simple search through the manual.

    Also, bookmark the FAQ. Anything that isn't in the manual is in there and anything that isn't there is around the forums, just gotta look.

  • As for the initial question of how to spawn single objects randomly, simple, use the random() function for time objects spawn and object positions. My guess on the whole shapes thing is, they would be pre-programmed shapes or along some kind of path system and the same spawn time concept with the random() function.

    Check out this example maybe it'll help you.

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ryanhagz

Member since 20 Feb, 2014

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