WackyToaster's Recent Forum Activity

  • Here's an in-depth post about it + a section about solutions

    construct.net/en/blogs/ashleys-blog-2/surprising-difficulty-1528

    Generally you'd want to avoid cutting sprites off directly at the edges, that's why the image editor in Construct adds a 1px transparent border around sprites by default. If that doesn't help, you can use the higher downscaling quality.

  • Problem: I wish to store the images in a prepared sprite like - "Load from URI(Sprite.CurrentImageAsURI)"

    Why'd you like to store it in a prepared sprite? Is there a reason you cannot use an ajax request to load the image? If you only want to load the image once, you can store it inside a binary data object and load it from there.

    And for changing a variable to change the theme, that's also possible with this approach. You can request a URL with ajax rather than a file, that you can point to the local resources by string and just add the global variable in the name. So you'd request "stringsub("./tiledfile{0}.png", globalVar)

    This would request e.g. tiledfile1.png or tiledfile2.png or tiledfileVolcanotheme.png, etc.

    I wouldn't attempt approach 2.

    Yeah, mobile is a fickle beast. Apple is cooking their own soup entirely and break things on a whim and android has a billion versions each with different browsers and other minute differences like notches and stuff. I'm honestly a little surprised that anything works at all. But I cannot imagine this to be a Construct-exclusive issue, but other engines simply have the resources (possibly even a small dedicated team) to work around whatever compatibility issue pop up. And the big mobile companies have practically infinite money too to just toss at these issues until they are solved.

  • There's a thread for this

    construct.net/en/forum/construct-3/general-discussion-7/windows-security-block-181649

    But it sounds like you may have found a potential culprit. Maybe post in the other thread instead since there's already discussion happening.

  • It can be fun from time to time but I personally don't watch too much of that type of content usually. I think Randy is fun to watch and he has that typical australian humor to it. youtube.com/@randyprime/videos

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  • It's probably just a false positive as usual in these cases? But even virustotal doesn't show a single false positive for me. There's also the possibility that something actually injected the trojan into the file (some weird browser plugin, your system is compromised,...)

    This never popped up for me but it appears to be quite a common thing actually according to reddit.com/r/computerviruses/comments/x1af2y/any_chance_that_trojanscriptwacatachml_is_not

  • I kind of wanted to say that you can simply work around it like this

    I feel like it should work but it absolutely doesn't. I also tried a sprite and it also does not behave as expected. I also tried pick by overlapping point instead, which also doesn't work. It seems to be weirdly offset from what is visually seen on the screen at best. I'm not sure exactly what is going on there but it might warrant a bug report?

  • What resolution did you make your game? In the project properties you have the "Viewport size" setting that you can adjust to your needs. Or as an alternate solution, you can scale your sprites down to the size you want them to be in (but I'd recommend the first approach)

    Tacker hitting the bullseye. The current steam release pipeline is far from ideal and it's straight up missing like 80% of the available features. Considering that releasing a game sort of by default means "release it on steam" it should be a seamless and fleshed out process but it's neither seamless nor fleshed out. Greengrinds patches up at least some of that but should it really take a 3rd party addon for that?

    Getting the micro:bit plugin is not exactly a tradeoff in my favor because I have never even heard of this thing before and I have no interest in it either. Don't get me wrong, it's cute and all and maybe it was like an afternoon project after a heavy bugfixing spree to get something easy out... but even then it's a questionable allocation of resources considering we've been told time and time again that these resources are in short supply.

    I'd totally be down if Construct would stop new features for maybe a couple of months and double down on robustness of existing features in the meantime.

  • I believe if you are using the latest Greenworks/Greengrinds addon and NWJS 82 or higher, you don't have to add any of those libraries.

    I don't? Now I'm just confused :V

  • It's in the platform info plugin.

    Platform Info: expressions 'FramesPerSecond' and 'TicksPerSecond'

    Argh! I didn't cancel anything, I just didn't realize my subscription was expiring and I hadn't loaded the card yet -___-'

    That is a massive bummer :(

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WackyToaster

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