WackyToaster's Recent Forum Activity

  • I mean, the GDPR thing did nothing much except, for a lack of better words, **** up everything and annoy everyone, developers and users alike.

    The fact that Scirra is awfully silent about the issue (though not entirely) is a different story. An issue like this should be pinned and updated/responed to imo.

    We've wasted 3 MONTHS of our subscriptions in a holding pattern waiting for this fix

    I understand what you are saying, but I hope you didn´t really just wait for 3 months. If you did... well maybe you should have used the time to polish the existing app, create a new one, prototype something, write a plugin that you could use, do some marketing,............ basically anything but waiting. It still ****** but it would have not been a waste at least.

    other pointless features are added such as new templates

    I don´t know the inner workings of Scirra, but I doubt that the person responsible for the GDPR thingy is the same person who made new templates. And even if, maybe there was downtime like...

    It was really awfully timed aswell, since the new runtime was/is beeing worked on and they had to prioritize something, they can´t just drop everything. Not to mention you can´t have 5 people work on the same issue anyway. From what I´ve seen it was actually worked on pretty quick and put out for android, but apple did apple things so... I mean it could aswell be just a lazy excuse but then again, it´s apple. :V (Also I don´t feel like Scirra is beeing lazy)

    It was exciting times then to log in every few days and discover a ton of new things either Scirra did or the community did, now - not so much. You often log in to basically see the same old discussions on the forum, many cool and valuable people left and as has been said, a lot of effort is spent on unnecessary things, yet stuff the community voted for as needed ages ago or keeps asking for just get ignored for various reasons.

    Sadly true, especially rexrainbow and r0j0hound, but there´s always a chance they´ll come back, right? :I Also, it´s almost certain that new "valueable people" emerge, isn´t it? I think the forums sort of died off, particularely during that transition phase where everything was half-broken, but also generally because forums are old-school. Discord is the new "forum", sort of like whatsapp is the new "SMS"

    All in all I think Scirra is defenitely trying, but it´s hard to please everyone at the same time. And maybe they made some bad decisions or decisions not everyone agrees with (probably often not easy ones), but they certainly didn´t make them ill-willed.

  • A different approach would be to use choose, Mavericks way is a bit more complex but more open and allows you to pass all layouts as a variable.

    choose("layout1", "layout2")

  • Hmm interesting, the C2 runtime seems to be indeed quicker. With todays update it appears to have been fixed, though it still seems that the C2 runtime runs just slightly (~3-5fps) faster.

  • Hard to tell without seeing the project. Have you checked the debugger or the developer console (F12). Possibly you have a while loop that never finishes.

  • but most of the activity is bad people growing a community discord and most people go there because the bad people hoard any projects they can get their hands on and distribute it to the discord and people overlook the bad evil things for the free loot

    You may want to find them, get what you want/need and use them and then scram as fast as possible but make sure to think about your mental health and stress levels first and take care of yourself okay?

    Really no need to exaggerate this much, none of them are bad or evil people. Some can be quite a bit stuck-up but that´s the worst I´ve seen. Your mental health should not be affected by that ¯\_(ツ)_/¯ Or do I seem like such an evil person to you?

    I agree otherwise, scirra is doing good things. I can´t wait for them to "finish" the new runtime because then it means they can focus on new features and whatnot. Defenitely great times ahead!

  • I think the "Load from URL" is not instance based. You can create a sprite with several frames (one for each image you want to laod) and then load them into each frame. An instance version of this would be awesome though. Ashley

    wackytoaster.at/parachute/instancesLoadFromURL.c3p

    This may not be too useful though depending on what exactly you need to accomplish.

  • Where exactly is the series of numbers stored initially?

    Anyway, assuming you have them inside a variable: You can use "set Text" and put in the name of the variable in the field (without "")

    Automatically seperating them into a series of variables, probably not since you cannot define variables during the runtime. You could use a dictionary though instead of variables and use tokenat to write the "variables" into the dictionary. And access them again via "dictionary.Get('varname')"

    Here´s an example

    wackytoaster.at/parachute/numbers.c3p

  • Ah, totally overlooked that! Didn´t expect the first node to be -1 actually :)

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  • Push all available cards into an array, then pick a random one out of it and delete that row from the array so it cannot be picked again.

  • I did that a while ago, since you can access the pathfinding nodes (= corners/turnpoints) you can use a tiled background to draw lines from node to node. I´ve done a slight modification to the pathfinding example project.

    wackytoaster.at/parachute/pathfindingShowPath.c3p

  • In theory you can make a simple analytic thingy with a little bit of very simple sql/php using AJAX. Basically you can use "On start of Layout" and POST a small bit of data to the server, that then counts up a value by 1 and you know how often a certain layout is visited. You can basically add this to any trigger event (buttons, game won/lost,...) and count all the individual actions.

  • The easiest is probably this, just make sure you have "set angle" enabled on the bullet behavior.

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WackyToaster

Member since 18 Feb, 2014

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