WackyToaster's Recent Forum Activity

  • Hard to say, but I don´t think he is lying.

  • Hard to say just from the screenshot. If you can try remote debugging with Chrome. The remote debugger is broken since chrome 63 so you´ll have to use a different version of chrome.

    Download this:

    googleapis.com/download/storage/v1/b/chromium-browser-snapshots/o/Win_x64%2F499095%2Fchrome-win32.zip

    Then follow this:

    developer.chrome.com/docs/devtools

    Then you can get the log outputs on what happens, like errors and such.

  • Well, a simplified version would be to not use individual tiles as power grid and just connect them in some other way (maybe distance?)

    If you want to use tiles, you might wanna take a look at recursive functions to determine if something is connected to the grid. This can get quite tricky, but iirc there is an example project in construct that showcases a recursive function.

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  • The build in plugins work fine. It depends a little on what kind of game you have and how aggressive you want to push out ads. Just regular banner ads work fine, rewarded ads can be really good if you have something to offer the player as a reward. Make sure it´s something they want over and over again (like extra money) One thing you often see is a fullscreen ad on game over (not every game over, but probably every 2-3 game overs) fullscreen ads are a bit too aggressive for my personal taste, so I went with a simple banner ad.

    But rule of thumb, you mainly get paid for impressions (aka views) so make sure that ads show up often enough but not too often and not too aggressive.

    I´d say just take the plunge, try stuff out and make your own experiences. The returns are very minimal unless you have a huge playerbase. Expect returns of a couple of cents. That´s at least what my experiences are so far. Oh and if you have a really good game with good ads going, I can also say putting out ads with google works really well.

  • Well you could always send a mail to the 000webhost support and ask them, they probably know best if they support it. If their free plan doesn´t cover it, their paid one might. Or find a different free host that does allow php mail.

  • Ugh...

    Step 1: Chill

    Step 2: How is your progress saved right now?

    Step 3: Do you absolutely NEED to update the runtime?

    Step 4: If Step 3 is yes --> There are very likely solutions for your problem, you don´t have to write an essay about it

  • Be aware that there will always be a little delay when pressing the button only once. You need a small time window to check if the button is pressed again.

    I think there are better options that don´t involve that delay though.

    wackytoaster.at/parachute/doubleTap.c3p

  • What version of C3 are you using? Can you post a screenshot of your code? Otherwise it´s hard to debug anything.

  • You can use the angle expression.

    angle(sun.X, sun.Y, planet.X, planet.Y)

  • Events get evaluated from top to bottom every tick(frame)

    In your case, jumping only works because it is placed on the bottom, if you were to place it on top it would also not work. What happens with your attack is likely that you press the button, attack animation starts playing and the next frame the player is "idle/moving/jumping" and the animation is overwritten.

    There are different ways to handle it, for example, you can check if an animation is playing. So you could check "is animation attack NOT playing" and only then you switch it to move/idle.

    I personally prefer to use a state machine, basically an instance variable on the player. Then you set this variable to a definitive state like "falling, jumping, attacking, crawling, dead" And based on that state you set the animation. This prevents overlaps like you have happening where a player is attacking AND idle.

  • the procedure to complain about is extremely complicated

    Github is for reporting bugs, not complain about them. If you wanna complain, I recommend the forum. Just be aware that complaining will not help solving the bug.

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WackyToaster

Member since 18 Feb, 2014

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