Sorry about the vague title, but I need to find a way to run an action on an object particle based on an event that happens in that specific object particle. Specifically, I am trying to set the angle of any object particle to 180 as soon as it is created, in order to create a backwards movement as if I am moving to the right. (The particles are supposed to be stars.) The event that is supposed to control this is:
-> Sprite4 | On Created | Sprite4 | Set angle to 180 degrees.
(Sprite4 is the object particle that I am using).
But this seems to have no effect:
As you can see, the stars are still going in a randomized direction, and that simply looks wrong. Moreover, applying actions based on star creation would allow me to randomize their colors, which would look much more pleasing. I could even change animation frames and have other celestial objects! I understand that the processing power impact will be substantial (currently the stars layout idles at ~10% CPU on my laptop), and will include an option to turn the stars off in the final game. However, I would still like to have them for polish. Failing this, is there any way to "flatten" the angle of the particle object's spray? I have tried doing this with the size property in the layout with no avail.
Sorry if this should have gone in the feedback forums, I am not really sure which one this belongs to more.