kingpirux's Recent Forum Activity

  • family event should work as normal events, since i'm not picking one element, the family is a shortcut to aply an event to all the elements in the family, is logic that it picks all elements, or at least tries to do the condition in every element of the family.

  • Problem Description

    Families not picking objects.

    [quote:3pbm115b]family1.variable=family2.variable

    Should pick all objects that have the same variable than other object. It does nothing.

    [quote:3pbm115b]Pick all family1 + Pick all family 2 + family1.variable=family2.variable

    This only works once not for all members in the family, only one family member will be pick.

    [quote:3pbm115b]For each family1 + for each family 2 + family1.variable=family2.variable

    This works fine for some reason

    Attach a Capx

    heroesestudios.com/familyerror.capx

    (i cant upload capx (there is no upload button) and can't post url...)

    Description of Capx

    Start the capx and see the result.

    This should put all squares from one family, over the square in other family with the same variable number.

    Steps to Reproduce Bug

    • Step 1 Start as is and see that nothing happends
    • Step 2 Go to EventSheet and disable the first event, then enable the second event. See the result. Only one is pick.
    • Step 3 Repeat setp2 but enable the 3º, nothing will hapend
    • Step 4 Enable the 4th, it works

    Observed Result

    No object is pick

    Expected Result

    From the first event should pick the object that have the same variable than other, and put it one over the other

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)

    Operating System and Service Pack

    W7Sp1

    Construct 2 Version ID

    R202 64bits

  • one simple question... in the survey you never ask for our Scirra User. ¿how is this working? you will send the tickets to the mail used in amazon?

  • TomCosta it says "from 1 to 2 weeks", so between april 2 up to april 16

  • i need a litle twist in the HUE, can somebody help me? The thing is, that positive or negative value in the hue actually have no difference (are the same but backwards) i propose a change, when the image comes negative it could be cool if the hue is affected by the inverted version of the colours in the original image, except for pure black and white. Just like using "invert" and "hue" but not affecting the black and white (so the lineart, lights and others keeps untouched).

    is that possible? xD

  • i need a litle twist in the HUE, can somebody help me? The thing is, that positive or negative value in the hue actually have no difference (are the same but backwards) i propose a change, when the image comes negative it could be cool if the hue is affected by the inverted version of the colours in the original image, except for pure black and white. Just like using "invert" and "hue" but not affecting the black and white (so the lineart, lights and others keeps untouched).

    is that possible? xD

  • i can't belive that this was exactly what i was looking for... just take my money, o it's free... then take a hug and my love!!

  • kingpirux

    Is it the ping pong and stop from easetween? I removed that in Litetween :<... The reason for that is that I tried to decouple play control with the tween itself. Things like play control should be done in the even sheet.

    You can use normal ping pong, then add just one event to make it happen, which is

    On Tween Reverse End > LiteTween Stop

    ouu great! that will work thanks!

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  • i love it

    I cant find the Ping Pong And Stop function :I

  • Funny thing, i just found this:

    [quote:2y612diz]Updating your game

    You might wonder: if the game is always loaded from disk, how do you update your game?

    If you're online and you load the game, the browser loads from disk instantly as before. However, as the game is running, it checks for an update in the background. If you've uploaded a new version, the browser downloads it and saves it to disk. Then, next time you load the game (this includes refreshing the page), the browser loads the new version. Until then, the user keeps playing the old version.

    The Browser object has two conditions to detect this happening: Is downloading update and On update ready. Is downloading update is true if the browser is downloading a new version in the background. The system expression loadingprogress is also set to the update progress from 0 to 1, e.g. 0.5 for half complete. On update ready triggers when the download has finished, and the new version is ready to be loaded. If this triggers on the game's title screen, you might want to prompt the user to reload the page (using the Browser's 'reload' action) so they're playing the latest and greatest version. However, you probably don't want to interrupt them mid-game!

    This allows you to easily make a simple auto-updater for your game. You could show a text object saying "Downloading an update..." to notify the user an update is being downloaded. When On update ready triggers, you might want to show a message saying an update is ready, and display a button which reloads the page when clicked.

    Remember to re-upload the offline.appcache file

    If you're updating even just one file of your game, you must also re-upload the exported offline.appcache file - every time! Otherwise the browser will assume nothing has changed and won't bother downloading the update. (The offline.appcache file must have changed for the browser to check for an update, and Construct 2 adds a timestamp to the top of the offline.appcache file to ensure it always changes.)

  • hmm this is intresting because i have the same problem with all online html games.

    I know that the "save game" have his issues, but normally a player, without saving game, that enters to a web page will not recive the update unless he removes the cache from the explorer he is using.

    There should be a way that if the game is online, it check's at least the code file, to be up to date.

  • :I cause i put the picture of what happend, is not possible to recreate in capx, because, it's self done, just test it, if you save and reopen the problem is fixed.

    any way ill try to upload a capx....

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kingpirux

Member since 17 Feb, 2014

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