kingpirux's Recent Forum Activity

  • 1º Leaderboards: There is no filter in the ID i use. I can place any "ID" i want and make highscores inside any game i want in the entire Scirra Arcade, there is no restriction ( i just placed by mistake the id "541" because i thought it was the id of my Leaderboard, but it was the id of my game, so the highscores that come from my game ended in some Leaderboard that uses "541" and i dont know to who it belongs, is not mine...)

    2º Arcade Options: I can't enter the "Account board" easly, i still don't know were to go to edit my games, im using a message to get that link, also my game is not shown in my profile-

    3º Update problems: it should destroy cache in the computer if the game was updated, or it will have no difference between using my own server or this one. It will be great if it works as newground, amazon or any other games web page were the game is completely updated automatically every time i enter if necessary to avoid errors and comments over old versions.

  • drag means it will move with mouse you dont need to tell it to move to that position, you have to do "on drag start" set position to mouse.x and mouse.y to center it, then it will move by it self thanks to the dragndrop.

  • Me too, but you can fix it if you deactivate FrontToBack render.

    Edit: If disable the fronttoback, the particles are shown but their configuration doesn't, i mean they doenst work correctly

  • i had the same problem, it is fix if you activate the "front to back render", if disabled front to back and use the "Letterbox Scale", it triggers the problem.

  • i've noticed that the scirra arcade doesn't take the updates if you already played the game, just like html in any other server. But, for some reason in newgrounds this doesn't happend, in newground, each new update is instantly updated and the player can play always the last version.

    It's just a comment to see if that is possible, because updates were always a problem in html, and could be a very cool feature

  • thegodo the only think i can think right now, is a trick with layers, one layer have the effect of "clouds" and those clouds moving in one direction endless (like a runner), and this layer with a fusion effect that only shows up in the planets, so it will create the illusion of the planet rotating (actually moving), to increase that effect add the sphere effect and you should have something... :I idnt know i just invented, guess have to try it...

  • thegodo actually that depends on you quality, because a planet rotating could use only 16 frames <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> here is a trick in gimp youtube.com/watch

  • pretty cool fix you get here yes i relized that you where using physics, at the begining i thought you where using only 8 direction behaviour

  • thegodo the problem is that this plugin only shows a planet floating in the center of the layout, so if you want to see the planet in the center of the screen you have to use a layout with that size. The other problem is that the plugin doens't allow any other configuration than the generator, that means you can't move the planet, you can't place it where you want, and you can't tell it the size of the planet.

    Basically is to have a very fancy background

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • i got my $78! time to bundle!!! thank you very much! me and my games are grateful

  • just one detail, you are setting the "isavoiding" to true and in the same sub event you ask if it was set, you can actually delete that condition;

    I see you created a very fluid IA, but for the effect i think a mettod where there is only needed a bullet and a rotate; at start set rotate disabled and taking angle to a position (objective). If collides with a rock, check if there is overlaping at offset to your left,if not, slow down speed while activate rotate until there is no collision in that direction, if there is an overlaping at left, rotate in the other direction. When there is no more collision, deactivate rotate, and rotate angle to objective again.

    Actually they could become very smart (like a seeking missil avoiding rocks) or weird results...

    ill try to recreate it and show it later

  • I think that the biggest and most used Latinamerican group is in Facebook, the name is "Construct 2" as is, the banner sais Construct2 Latam, also you can go by c2la .org

kingpirux's avatar

kingpirux

Member since 17 Feb, 2014

Twitter
kingpirux has 2 followers

Connect with kingpirux

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies