hopr37's Recent Forum Activity

  • I have some sprites that are created at normal size at random locations. ( we'll call these locations "areanormal"

    That works perfect.

    However, I have created a few new locations that have a smaller diameter ( we'll call these locations "areashrink". I would like to have the same sprites to also randomly appear at these other locations but have them shrink to the size of the locations.

    Included a little graphic to show what I mean.

    db.tt/T5Zy3pPa

  • I did that . and used every tick. But the gun flips around and doesn't stay positioned.

    I tried anchor but that didn't help.

    It's the right idea but I'm getting something wrong.

    I need to keep the gun positioned at a fixed point and when I move the pointer, the gun follows the pointer but stays at a fixed location.

    I've moved my image point but still no go.

  • didn't work

  • perfect. thanks

  • I have a pointer that has drag drop associated with it.

    While moving it around, I wish to have my barrel follow the pointer.

    I've tried pin action but that doesn't work.

    any suggestions?

    ugly graphic of what I mean

    db.tt/rMdzGsfP

  • I got it to work by moving system create objects to the bottom...

    you have 2 nuetral4 side by side on the bottom.

    The very bottom one will not work but if you point the other one, it will

    the cyan one has a 1 for health to start with. Changed that to 10 so at least now the green one can kill it and make it change

    That's all the time I have right now

  • Got it figured out.

    had to leave "system timer <= 0" on the main event sheet

    and then have the rest of it on a seperate event sheet.

    seems to work

  • it's something with timer <- 0. If I disable that in my main event sheet, i get the same effect.

    I just don't understand why it would not screw up if it's on my main event sheet but screws up when it's on a seperate event sheet.

  • yea, this is what it looks like when I include a timer event sheet

    Keep in mind that if this same information is included on my main event sheet, this doesn't happen.

    The graphic is just a place holder so you can see what is happening

    db.tt/2dz7P6ea

  • I have a timer in my main event sheet that, when triggered, causes various sprites to appear and disappear. Working as intended.

    However, just to make things a little cleaner on my main event sheet I created a new event sheet with the timer information. I included this event sheet to my main event sheet.

    What is happening is that no matter where I place the included event sheet, my sprites are going crazy appearing and disappearing so fast that it looks like there is no timer at all.

    Can a timer work this way?

    This is what I have in my main event sheet and then created a seperate event sheet with the same information and then did an "include event sheet" onot my main one.

    ( yes, I disabled my timer info on the main sheet)

    dl.dropboxusercontent.com/u/273071520/timer.png

  • I moved all your "system create object" to the bottom instead of having them at the top

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hopr37

Member since 14 Feb, 2014

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