hopr37's Recent Forum Activity

  • That's what I;m talking about! Thank you Shirokuma

  • https://db.tt/eYDafotP

    If you look at the picture, you'll see the main sprite doing a handstand.

    What I am trying to figure out is how to get it to balance on it's hands. Almost as if you were to touch it, it would fall over.

    I added a second sprite on the foot and tried adding different behaviors to it to sort of act as a weight.

    It doesn't work.

    What do I need to do to get this to work correctly?

    What my attempt is to have other similar sprites balance on top of each other without falling over. They would need to be placed on top of the red boxed sprite sitting on top of the foot. If it's balanced right, it would not fall over.

    I just don't know how to do it..

    anyone?

  • duh..thanks

  • is this built in to construct? Are you talking about debug layout?

  • I have the plugin in the correct folder and installed.

    I have the console open

    Now what?

    I'm not sure what I need to do to get this to work.

  • sent ya a PM caiorosisca

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  • OR what if you created 2 separate sprites? 1 long sprite and 1 short sprite. Just destroy ( or set invisible) the long sprite and pin the short sprite to the same location?

  • without seeing your capx or a video I don't know for sure ( not that I'm any better at figuring things out than you).

    However, could you put the long sprites on a different layer and just hide part of the layer?

  • 20 views...no replies?

    At least let me know if someone is actually looking at it to help or looking at it just to look at

    capx removed.

    I will repost capx when and if someone is willing to look at it and give me some advice.

  • This is what I have:

    4 sprites that randomly appear in 2 separate boxes.

    6 sprites that slide back and forth

    Each sprite ( the 4 for the boxes and the 6 sliding) have their own eventsheet

    When any of the 4 sprites overlap another inside a box then one of them gets destroyed and it triggers one of the sliding sprites to slide back and forth.

    ( sort of like: if sprite 1 overlaps sprite 2 then destroy sprite 2 and call sliding event sheet)

    So basically the action of an overlapping sprite in one of the 2 boxes causes one of the sprites to slide back and forth.

    What I would like to know is if anyone is willing to look this over and tell me if I am doing this properly or if there is a better way to do it.

    It all works it just feels like I could be streamlining it but don't know how

    Just a little clear up so you're not confused.

    I also have sprites called "L" and R" for each sliding position

    each "L" and R" is pinned ( there is an event sheet called "pin" to a specific floor ( for lack of a better word)

    What this does is let's me pin the "L" and the "R" onto each floor so that:

    1. it gives my sliding sprite a starting point and let's it slide to the "L" side of the floor and back to the "R" side of the floor

    2. I plan on making the floors randomize at some point and want to keep the "L" and the "R" in their proper positions.

    A little confusing I know but you'll see what I mean

  • Yep. Got it..thanks.

    It seems that some of my events were different from the original and causing an error.

    I can sort that out quickly and copy them over..

    thanks again

  • Ok. I get that now. Opening 2 constructs instead of 2 projects..but I still don't see how to copy paste.

    I feel like an idiot

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hopr37

Member since 14 Feb, 2014

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