VIKINGS's Recent Forum Activity

  • Hello World,

    Can the browser's plugin "invoke download" action be used to download a file from dropbox to the users android device? And if it can, do I just enter the normal dropbox adress and the file name, or is there more to it?

    Thank you.

  • Problem over here too. The browser is partially working, alerts and close game for example work fine. But if I try to go to an url, that doesn't work. Having some weird issues with the ads too, the banner doesn't appear until after the first interstitial displays, even though it's supposed to appear way before that. After a interstitial appears, it seems to work fine....

    Whatever, too many issues, too many headackes, I give up... I'll just release my game like this and what will be will be....

  • Hello World,

    Is it possible to have my layouts use different "fullscreen in browser" settings? For example lets say that I need my menu layouts to use "letterbox scale", but I need my game layout to use "scale outer".

    Thank you.

  • Alas another bump in case anyone cares about it. 4/23 installs....

  • It should be there .... Here's how mine looks.

    Yeah, you might need to manually import it after that. I'm having problems myself now with importing plugins, and getting errors when I try to build it. I'm asking for help on the intelxdk forums, no luck so far.

  • You find it on the disk, where you save your project, and in intelxdk on the develop tab.

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  • I assume you mean where you find it once you've opened up intelxdk? If yes, then go to the "develop" tab, you will see it there .

  • On export project options choose cordova. Once your project is exported you will need to use a wrapper like intelxdk or cocoonio to compile it.

    So start researching the pros and cons of both intelxdk and cocooio and then choose one.

  • Hello World,

    How the heck do I get a bunch of "on start of layout" events to wait untill the events that load my game finish? Seriously, I tried everything, signals, functions, wait, groups with enable/disable, variables&extra conditions, etc. nothing seems to work...!!!!!!!!!! I'm at the end of my rope and my frigging nerves here....

    So please take a look at the screenshot below(click on it to enlarge) and tell me is there any way I can get events 6 and below to wait and ONLY start working after the first 5 events have FULLY finished? And please don't forget to take into account that the first 5 only get triggered once when you start the game.

    Thank you.

    LE: This just poped into my head. I suppose one workaround would be to cut the first 5 and paste them into another empty layout with it's own event sheet and add at the end of em "go to layout main". Then change the project properties to make this "Loading" layout the first one.

    I guess this would work, right? But seriously, is there no better/easier/more logical way?

  • I don't remember how much it costs and whether or not the updates are free(sorry my memory sucks), go check his site and you'll see.

    You use intel, ok then:

    6. Once you have loaded your project in intelxdk don't forget to cut(yes, cut, not copy) everything from the additions.xml in the www folder and paste all of it in the additions.xml that is outside the www folder(after you delete what is already in this xml). The click File>Save All

    7. The new update of intelxdk makes some drastic changes to where the plugin registry is located and how they are retrieved(from what I understand), so at the moment there is a chance that certain plugins may not work properly anymore, untill their respective authors move them in the new place. Or something like that... anyway, read the release notes for yourself to get a better idea of what is going on.

    Think that's all, but like I said I have no real way of knowing if all of those steps&everything I did is correct, since nobody has attempted to donate in my games, so.... good luck, keep me updated with your progress .

  • Haha, right.... a legend I am not, I'd settle for making the minimum wage, which in my country would be around 300$ per month.

    Anyway , here's what I think are the right steps.

    1. First of all I used cranberry's IAP plugin, so if you try and it doesn't work with the other one, then I suggest you purchase the latest version from cranberry's site.

    2. Then you need to put the plugin in your project and upload an apk that uses the plugin to the google console. That will add an extra permission in the console "com.android.vending.BILLING"

    3. After that permission is added you can then add iaps to your project in the console. So choose their names, prices, etc. and activate them.

    4. Once you're done with all that copy that huuugeee RSA key from services&apis and paste it in C2 in the properties of the iap plugin.

    5. Then you set up the events in C2, how you do this is mostly up to you, obviously your needs are gonna differ from mine... What you do have to keep in mind here is the order of the iap plugin's events. First you add the product ids, then you request the store listing and then you can purchase products.

    So for example in my game I have:

    So what I did there was, I added the products(these names have to be an exact match to what you entered in the google console!!), then I requested the store listing, then a little animation for the button, and then I went to the donation layout. And only then on that layout I have events that include phonegapiap|purchase product "donate1" or purchase donate2, etc.

    Now like I said how you set up your events in entirely up to you. You could have it all in the same layout for example. First you make an event where you add the products and request the store listing, then underneath it you could have an event "phonegapiap|on store listing success" create a bunch of objects, place them on the screen in the right places, etc. you get the idea.

    6. Do you use intelxdk or cocoonio?

  • I'm not sure if I'm the right person to ask .... Nobody plays my games, which means there's nobody who wants to donate, which in turn means that I don't even really know for sure if what I did even works....

    So I wish I could help, but I think you should find someone more appropiate to help you with this.

    Good luck mate, let me know how it turns out.

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VIKINGS

Member since 13 Feb, 2014

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