VIKINGS's Recent Forum Activity

  • Hello World,

    So lets say I have a rhomb shape on the background and then a bunch of balls on top of it outlining and filling it.

    How would I go about making those balls constrict/shink to the center of the rhomb, and then expand back to their original position from the center of the rhomb? Would this effect be applied to the rhomb shape and have the balls pinned to it, would it be applied to the balls, or how do I do it?

    Thank you.

    P.S. Keep in mind that(for other reasons) those balls will olso have the physics behavior on them. I don't know if this matters or not, but I figured I'd trow it in there just in case there is a chance that what you are about to suggest might conflict with the physics behavior, cause that one is there to stay.

    P.S.S Olso I would like that constrict/expand effect to happen ad infinitum, not just once, regardless of what happens to some of the balls(like if some get destroyed for example). I say this just in case there isn't a easy way to do it with a behavior or effect or something(like the rotate behavior for example), and in case I have to manually do it with events, those events have to loop continuously.

  • Yaaaaay, it's back!!! Just the way I love it. Shame on you Ashley , shaaameeeee.

  • Hello World,

    So this morning when I left the house everything was normal and beautiful. When I came back and decided to check the forums some more(refreshed the page) I now noticed it has changed!!!

    Please tell me there is a way to revert back to the way it used to be!!! Beside the fact that this new look is aweful and buggy as hell I olso have OCD. And one of the problems people with OCD have to deal with is that we really can't suffer change!!!

    If I won't be able to revert back to the old look then I'm afraid eventually I'll have to stop using the forum altogheter.... And I really don't want that to happen, it would be disastrous!!

    I don't think I have any pics with the old look(maybe from now on I should start taking screenshots of all the sites I use just to be sure) but here are some screens with the new look so you can see what I mean:

    Please help. Thank you.

  • I took a look at your capx Colludium but I didn't understand what it was supposed to teach me or what it was adressing....

    Anyway a friend of mine solved it!:D Apparently in order to get that type of wave movement you have to add the sine behavior twice to the same object, once for the horizontal and once for vertical. Then you play around with the values of each and you can get a movement pretty much exactly like in that graph. Olso the physics behavior is still there, and so far there doesn't seem to be any conflicts, yaay.

    P.S. WTF happened to the forum?!?!?!? Is it a bug or did they change it? And if they did change it how can I revert back to the old one please?!

  • Then how could I achieve that type of movement while keeping my physics behavior?

    Oh, and fyi blackhornet , the sine behavior does seem to work fine alongside the physics behavior when it comes to a simple, continuous back and forth motion on a single axis.

    That is what I did first, and once I saw that worked, I assumed the wave motion would work as well, but like I said above, I can't seem to get that one to work....

  • Hello World,

    Can I use the sine behavior go get a bunch of objects to actually move in a wave pattern like seen in the first graph of this picture(that the manual links to by the way)?

    Cause I've been playing with this behavior for about 30 mins now, and I can't seem to get that result no matter what combination of settings I choose in the properties of the behavior.

    Thank you.

    LE: And if the answer is "No, you can't do that with the sine behavior." Does anyone please know how I could create that effect myself with events?

    LLE: In case it matters I guess I should olso tell you that the objects that I put the sine behavior on olso have the physics behavior, could there be some sort of conflict between the two?

  • Then make a different sprite(doesn't matter what, can just be a box of any color) put it on top of the player and pin it to the player. Then add the camera effect to that box.

    I think the "How to make a platformer game" tutorial covered that, so check it out.

  • There are multiple ways of doing this, id say it depends on what you are specifically after and how the rest of your game works.

    Here's another way: open C2, click start a new project, scroll down and choose Template: Auto-runner. See if you like how it's done there.

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  • Why are you even using a bullet instead of a normal movement?

    Just do On z pressed set x to self.x +2

    and On x pressed set x to self.x -2

    Replace 2 with whatever value you want.

  • Yeah, I forgot about the instance variable. I suppose I could use it to give each spritefont object a unique id, and then put those ids into another array and then correlate the 2 arrays to get the desired effect....

    I'll give it a try, thanky you.

  • I'd olso recommend taking a look at this. It helped me out much more then the tutorial RayKi linked to.

  • 1. Get cranberrygame shareapp plugin(search the forum) add that plugin to C2 and then to your game. Once added to your project select the shareapp plugin and modify it's properties, include the links you want.

    2. Then grab a twitter icon from here, don't forget to read their guidelines.

    3. Then add event on touched(or clicked, whatever) twitter button action share app via twitter.

    You can use this plugin to share on facebook(and other things) too, just repeat steps 2 and 3 for each one. Enjoy.

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VIKINGS

Member since 13 Feb, 2014

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