Hello World,
So lets say I have a rhomb shape on the background and then a bunch of balls on top of it outlining and filling it.
How would I go about making those balls constrict/shink to the center of the rhomb, and then expand back to their original position from the center of the rhomb? Would this effect be applied to the rhomb shape and have the balls pinned to it, would it be applied to the balls, or how do I do it?
Thank you.
P.S. Keep in mind that(for other reasons) those balls will olso have the physics behavior on them. I don't know if this matters or not, but I figured I'd trow it in there just in case there is a chance that what you are about to suggest might conflict with the physics behavior, cause that one is there to stay.
P.S.S Olso I would like that constrict/expand effect to happen ad infinitum, not just once, regardless of what happens to some of the balls(like if some get destroyed for example). I say this just in case there isn't a easy way to do it with a behavior or effect or something(like the rotate behavior for example), and in case I have to manually do it with events, those events have to loop continuously.