VIKINGS's Recent Forum Activity

  • Yeah..... no thanks MadSpy . I've learned(the hard way) that if you wait around for other people to help you(with the more serious stuff like graphics, music, etc.) then even a simple game like Flappy Bird can take you over a year to make, loool....

    So from now on I'm just gonna stick to just asking for help on pieces of code here and there, and apart from that try to do everything else myself in the fastest way possible....

  • Oh, no problem, sure I can wait MadSpy . I have to go to bed soon anyway. So work your magic some more on it please and I'll grab it tomorrow. Cool?

  • Yes, that's it, it's perfect! Thank you MadSpy , send me a capx please.

  • How about if you guys disable autosave and backup from C2 settings? Will that keep you safe untill this issues is resolved?

  • I actually hope it gets fixed quite fast, like in the next stable release that we are supposed to get soon. Overlap set to yes will be disastrous for my next game mudmask ...

  • Pretty much yeah MadSpy !^^ But can it do the loop every time it goes back and forth?

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  • This is just my opinion based on reading articles, listening to youtube personalities, etc.

    When 8-bit(and similar) graphics made the comeback a few years ago it was good, but even then a lot of people didn't like it simply because personal taste(and that's ok).

    Since then the market has been over saturated with this graphic style, so now you might actually get more out of using hi-res/vector/"normal"/whatever you wanna call them graphics.

  • Hello World,

    Please as many people vote on the following question:

    As a player, when you find a game, would you rather it be translated with google translate or just left in english?

    1. Any translation is better then nothing, so yes.

    2. If google translate is the best you can do then I'd rather have it in english, so no.

    3. I would actually resent the developer for messing up my native language.

    4. I think I have a better chance of understanding things like tutorials, story, etc. if you leave them in english then if you use google translate.

    You can choose more then one answer if they apply to you, and of course add any additional comments you want. Let's try to get a decent sample size please. Thank you.

  • Great! Can't wait to see what you come up with, I'm very excited.

    Thank you mate.

  • Problem Description

    Admob ads plugin banner doesn't display correctly when plugin property overlap is set to no.

    Attach a Capx

    APK Overlap yes: https://www.dropbox.com/s/6qbymkqjjknui ... s.apk?dl=0

    APK Overlap no: https://www.dropbox.com/s/87edb2x6k4c7v ... o.apk?dl=0

    Description of Capx

    Allowes you to set the banner in different positions so you can see how it displays wrong in each position.

    Steps to Reproduce Bug

      Step 1 [Set overlap to no, export with intelxdk, run the apk on your device.] Step 2 [Set overlap to yes, export, run apk.]

    Observed Result

    When overlap is set to no the banner ad is shown in the wrong position. For example if you set it to show at bottom it will appear in the middle of the screen. If you set it to show at top it won't appear at all since it will be displayed outside of layout....

    Expected Result

    When overlap is set to no the banner should shrink the layout down a bit so it can fit in view and display itself without overlaping the layout.

    Affected Browsers

      [YES] Chrome: (YES/NO) [YES] FireFox: (YES/NO) [YES] Internet Explorer: (YES/NO)

    Operating System and Service Pack

    Any device.

    Construct 2 Version ID

    Release 206 [64-bit] worked fine in versions from about 2 months ago.

    P.S. Ashley pretty please read this this thread to get a better idea of whats happening, it has screenshots and everything.

    P.S.S. There are 2 reason why I tend to lean on the side that this might not be the plugins fault. First of all the version that comes with C2 worked perfectly about a month or 2 ago when I published my last game.

    And second of all, I tried multiple versions of the admob plugin this time(the one that comes with C2, a newer one that I had on my hdd, and the latest version downloaded straight from cranberry's site) and they all behave the same. So even if lets say cranberry made some changes that messed things up in the latest version I don't see how that would olso break previous versions of the plugin. Wouldn't it affect just the current and future versions from where the change was made?

    That's why I think it's eighter C2's fault or intelxdk/cordova or admob themselves, or somewhere in between.

  • You're welcome mate.

  • Once the object is created point B would be chosen and stays fixed while the object is moving MadSpy . And idealy after the object reaches point B it goes back(following the same path) to point A, then from A again to B and so on.

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VIKINGS

Member since 13 Feb, 2014

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