Hey guys, I exported my game to Ejecta. My game is running smooth 60 FPS in a browser, Node-Webkit by the way. So, I export my game and when I try it on iOS Simulator on Xcode;
1)Very low FPS around 10-20 sometimes, hardly, 30 fps
2)When I try it on an iOS version higher than 5.1, it gives me more than 10 -30 errors. It depends on which iOS version by the way. Higher version means higher errors.
3)Can you suggest me some basics to do on C2 and Ejecta?
4)Have you released a game on iOS? If you have, how did you manage to have 30+ FPS
5)Ashley, If you're there please help me!