Anonnymitet's Recent Forum Activity

  • Apply the physics behavior to the ground and set it to not movable. It also needs the pysics behaviour to collide with the coin. A regular solid doesn't work with physics.

  • Cloud save is easy to setup on Steam and my game uses local storage and works just fine with cloud save but the best way to do it is what Colludium said. I will also change to a custom save in my game as well so users can see where the save files are stored easily.

  • Hi.

    Does anyone know why some users experience a game crash while loading my game exported with node webkit? It only happens to a few but the strange part is that it happens to people who once were able to play the game before. I see more and more forum posts about this issue on the games forum and it worries me.

    The only plugin I have is the local storage so I have no idea what can be the cause of this.

    I don't get this myself so it is hard to troubleshoot it. But this is a error message one of my german users encounter:

    Any ideas on what the cause of this might be?

  • Colludium Congrats to the release!

    Anyway, keep up the good work and merry christmas!

  • CreatedorMade There is no thing called greenlight support. Greenlight has no features. On greenlight you only post a page and a video and people vote for it. No exported game is needed. And later IF you get greenlit you can publish your game.

    So when you're greenlit you can export your game with node webkit and upload it on steam and it will work just fine right out of the box. But if you want to use achievements and other steam features you then need to use the greenworks plugin which aldready exist and now works thanks to MadSpy who have modified it to work with NW12.

    And hopefully we'll soon have a plugin that works with the latest version of NW as well.

    So MadSpy is one of the people on this forum who knows the most about steam integration and have helped many of us who have a game on steam.

    Good luck with your project.

  • HR78 Haha, thank you

    MikeHart Not really. I haven't had any big problems with the steam community and most of the users are very helpful and positive. But when your game is live on steam you'll get stressed out and want to keep it bug free and updated. At least I do

  • Working on world 3 for 8Bit Fiesta singleplayer. Also added a little teaser https://youtu.be/z0Yr0R9KFbY

    It has been hectic since the steam release where it feels like I have been working on the game 24/7. I pushed myself so hard and got burnt out and had to take a little break doing other projects. But finally all my creativity is back and I really enjoy working on the game again <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Congratz Looks like sales are going well! Awesome work!

    MikeHart Every game needs to go through the greenlight process until you are a trusted developer/publisher on Steam which most indies never becomes. So even if it is a sequel to a game aldready on Steam you'll have to get it greenlit as well

  • As chrisbrobs said. Just add the condition "is visible" to the on touch event and the button will not be clickable while invisible.

    Exmaple: On touched object - object is visible > go to layout X

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  • I can confirm this, hitting escape on any exported version cancels the fullscreen mode on NW13.

  • Ok, I see. Good that the controls translates correctly but too bad that there is a performance issue to overcome as usual Hopefully this and the edge problem will be sorted out so we can get our games on more platforms.

    Thanks you the info and best of luck on the rest with the development!

  • Good start! I tried your game and I am a fan of hard games. And I make hard games as well I finished the first level and I have one tip for you. I know you want the game to be hard and I agree and it can be hard from the beginning.

    But for example the spinning platform on level one. That one feels more like a glitch when you finally make it more than you got better at the game. And the bouncing enemies are totally random and no matter how skilled you are those will kill you no matter what if you're unlucky which you'll be often

    So this makes it impossible to get good at the game and I believe that it takes away much of the entertainment. Now you only feel lucky when you beat a level. So my advice is to make it really hard without using random elements and obstacles that are so hard that you almost have to break the game to beat them.

    But this is only my opinion and I'm not saying that this is the correct way to do it. But I believe it would make your game more enjoyable.

    Anyway, the game is still fun and addicting. You got me playing 20min dedicated to beat level one even though I didn't have much free time on my hands.

    So keep up the good work!

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Anonnymitet

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