Anonnymitet's Recent Forum Activity

  • .

    You can still just use the quote tag without actual text Just add a dot or something where the text should be

    > ./code:3h35hzbc]
  • I've also wondered about that. So usually I just use the quote function to notify people with space in their username instead of

  • To make the character continue to jump while key is down you can do the following:

    is key down + player is on floor ---> simulate jump

    You can also do as grigrizljac suggested with the on landing trigger but then you have to have another jump event otherwise the player will only be able to jump when landed is triggered and can not jump initially.

  • Greaver Why are you using both the bullet and 8direction behaviour? What do you use to actually move the cats towards the mouse?

  • In that case you just have to use pick by comparison like I said in the post above.

    Here is a capx that shows how it is done:

    https://cdn.discordapp.com/attachments/ ... ision.capx

  • It is not an action it is an event. So create a new event and select system-compare two values

  • Use system --> compare two values

    You can also use system --> pick by comparison if you need to also pick an object at the same time

  • There are many ways of doing this and keeping the collision on to make it simple. But if you need it off then you can compare the distance. And when the distance between the objects is too short it is game over. Like this:

    Compare two values

    distance(mouse.X,mouse.Y,cat.X,cat.Y)

    is less than 5

    ---> game over

  • teha No, just that tiled objects don't have the on collision event. Tiled objects can only check for overlaps. But the way you do it is correct then.

  • cedlal There is a plugin and a behaviour named "nickname". This enables you to give all your objects a nickname and then simply create any object by name.

    So if you have a family and want to create a specific object in the family you simply just use the action "create nickname".

    So it is a very very useful plugin that I highly recommend which saves you a lot of time and makes things a lot less complicated.

    Here it is for C2:

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  • Impressive, I actually reached over 100 000 bunnies before I got a slowdown and that slowdown was only during spawning so could probably mantain 60fps with a lot more bunnies.

  • No problem. You don't have to check for collision at offset in this case but it works as well. But enemy on collision with invisible wall --> change direction also works the same way.

    I guess you are using tiled background object for the wall so then you have to use the enemy object to detect the collision as tiled objects only can register overlaps. So on enemy collision with wall is how you should do it in similar cases.

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Anonnymitet

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