Rozen's Recent Forum Activity

  • Sorry for the late response, I believe you could maybe call an action on creation for the object to set it's position to a random integer within window.minimumX (far left of screen) and window.maxX (far right of screen)

    Example: On Created (object.Platform) - Platform.Set X (rand.int(0-800))

    // So that it chooses a spot between those two, im not exactly sure how to call a random number so you will have to find that out on your own.

    Have fun!

  • Add an instance boolean(false) to the player, when it collides with the verticle wall make it set the instance boolean to true (So it can jump again); next Do keyboard.input.spacebar check to see if the instance boolean is true every time. Also make the ground change the boolean to true so it can jump after it lands.

  • ^ This solves the binding problem, but what about the loading part? I don't want to have 50 pieces of armour bound to the player at the same time, how would I go about setting the articles of clothing/armour and making those specific pieces bind to the player and not all of them?

  • You could set the image to solid and every tick make the image increse in width by +1 and if you want the image to grow from left to right set the image point to the far left of the image in the center.

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  • What would be the simplest and least resource intensive way of binding and loading armour/clothing to a player?

  • Yes, the layouts unload after switching to a new layout I believe.

  • There is a predictive aim if that is what you are asking for. I'm not entirely sure what you are asking but if you are asking how to make the cannon fire the cannonball in the direction the target would be in a matter of seconds I believe under behaviors there is predictive aiming.

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Rozen

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