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    > > How do I say that when I touch the ceiling I put it in 1?

    > >

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    > On player collision with ceiling: Set CeilingHit = 1

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    No have that condition only have "on player collision with another object" can u show me a imG plis!!!!!

    You have to set the variable and it does not use ELSE

    I would have to see your capx to see what you have going on.

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  • So thanks for inspiring stuff and giving opportunity to find something

    You are welcome

  • How do I say that when I touch the ceiling I put it in 1?

    On player collision with ceiling: Set CeilingHit = 1

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  • Do you say you create an action for the variable or do I first create the variable named celling and number 1? I did not really understand really well

    Create the global variable Ceiling =0

    It will be changed to 1 when the player hits the ceiling to tell the events to stop reading the space bar and then you set the player to drop and reset ceiling = 0

  • Use on space key down to raise the player and on space key released to lower the play and use a global variable to make sure it stops reading the space key when it hits the ceiling

    On player hits ceiling set ignoring input CeilingHit =1

    On CeilingHit=1

    and Space key released: set player to go down, set ceilinghit=0

  • I suggest you start from the provided examples, and understand the workflow and the event sheets first. That will give you some more idea of how things come together in Construct 2.

    If we just provide you a capx example in this case, it will be quite useless to you, as what you want is not basic at all.

    Some of the forum visitors are young kids and newbie adults and they just want a basic example to get started. They may not understand workflow and event sheets without some guidance and that is what we try to do in the How Do I section.

  • Well.... I have not played makeup in a few years BUT if I was designing that game I would get a sprite for the face and you can get mannequin faces in clipart and then get sprites that look like makeup for lips, eys, blush etc.

    You can get those probably from any webpage that shows how to do make up and just size them to fit the mannequin face.

    You then use the mouse to click on your makeup sprites and drag them to the face to try different combinations.

    Those are pretty basic routines and lots of tutorials to help you with the events.

    Here is a blank makeup face to get you started:

  • There is no scroll speed control built in but you could use every so many seconds to control how fast the scroll happens.

    You would need to use scroll to object or position and then use a decreasing variable to set the scroll X and Y to that position with an every so many seconds decrease distance between scroll X and Y and position of object.

    Sounds like a hassle but it could be done.

  • You can always check a sprites position X and Y.

    You can also check angle facing and if a bullet you can check angle of motion.

    Any of those can be used to determine which direction a sprite is moving or will move next.

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lamar

Member since 11 Feb, 2014

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