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  • Hi SaCoderz!

    Sounds like we have some similar background in education and programming.

    I tried your game and it has potential.

    I would like to suggest using an effect for your bubble pops that looks like a bubble popping instead of just destroying the bubble.

    You might also choose a clipart cartoon tub instead of the old fashioned claw foot tub and you could add an animated character in the tub and the bubbles coming out of the tub instead of from the floor.

    This is what I suggest:

    https://openclipart.org/detail/235805/woman-talking-on-the-phone-in-a-bubble-bath

    There is lots you could do with it to make it more entertaining but you have a good start.

    Maybe instead of just click on on the bubble a character in the tub could have a slingshot you aim at the bubbles?

    Instead of a static score you can have the bubbles pop and throw out a score for each bubble like a health level and make different sizes and colors of bubbles for variety and to increase the challenge.

    Just some ideas!

  • High school math class: the hypotenuse is equal to the square root of the sum of the squares of the two opposite sides. Speed being a direct derivative of distance, we can surmise that the same is true for speed also. Therefore:

    Speed = sqrt( ( VelocityX^2 ) + ( VelocityY^2 ) )

    [ Edit: in honesty I had to Google this, but did so by Googling 'converting two vectors to velocity' - which is as embarrassing for me as it should be for you ]

    Yeah I am glad you added that edit as I knew there was a formula I learned in engineering but no way I could pull that out and drop it without looking it up first lol!

  • It shouldn't but keep in mind the size of the animation in the animation editor is not the size it will appear in the game and that is determined by the size you set in the layout UNLESS you are creating an object in which case it will be the size you set in the animation editor.

    For that reason if you will be creating objects set them to the size you want them to appear when created.

  • I can't open your CAPX because it has an add-on.

    You are using overlapping so check your collision boxes. If I understand your problem you want the wheels to stop turning when the box is no longer overlapping the center of the wheel and that looks like a collision box problem.

    Make that collision box on the wheel very small and it should work. You can also adjust the collision box on the box you move to be smaller to end the overlap sooner.

    EDIT: Sorry I am looking at Myrmex gif and thought it was your example but still check your collision boxes when using overlap as a trigger.

  • Is the animation you are pinning a loop?

  • When you jump around in layers like that are you also making sure objects that are on top and bottom stay in the right order?

    That would be my guess.

  • I usually think: why did it take me so long? I'm such an idiot. And I move on to the next problem^^

    This topic should perhaps go to General Discussion - C2?

    Oh I put it in C3 by mistake I was so excited. Oh well.

  • You can't check acceleration with mouse but you can with touch and that should give you the same number.

    Add touch to your layout.

    You need a global variable to use for the touch speed on the Y axis.

    I used DoubleTap for my variable.

    You can check speed with and without gravity or you can check angle of motion of touch.

    I haven't trued it but should work.

  • You know how it feels when you finally get all your sprite mechanics and effects and scoring all working after many hours of fiddling and swearing at C2 and yourself?

    Well that is how I feel right now!

    Feel free to share your game progress feelings just keep it PG please.

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lamar

Member since 11 Feb, 2014

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