lamar's Recent Forum Activity

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    > Either because they want to do better at playing the game or because there was something they missed that they wanted to explore for a different outcome.

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    Or because their friends and/or Youtube Idol play it too.

    Oh sure there are some people that get a game because it is the "in" thing to do but I don't think those games have real lasting power.

    Those are the same people I said buy games like candy and then toss them in the used game bin the next day looking for their next fix.

    You never know what attracts those kinds of people to a game and as soon as you think you have it figured out they are on to the next shiny flashy object lol!

  • Come to think of it the only real measure of success for a game in my opinion is if it leaves the player wanting to play it again.

    Either because they want to do better at playing the game or because there was something they missed that they wanted to explore for a different outcome.

    It is the reason games like the Mario series have lasted so long.

  • I like search and escape games with a good jump scare thrown in and a story to follow.

    Not much scares me- except- clowns!!!

  • Looking good!

    Only suggestion I have is to not use the red blood at all in your game and stick with the green blood or some other effect besides blood.

    Since this is going to attract younger kids and parents have a real problem with blood in their kids games and it can cause it to get a rating on some arcades that would limit who can play it.

    Best of luck on getting it on Steam!

  • When you start asking for best design principles in a forum like this you will get a thousand different answers and the truth is game designers all have their own style and game design today is a lot more about artistic use of mechanics and graphics to achieve the effect you want and graphics and effects have surpassed solid game play in my opinion.

    There are core behaviors you should understand and physics is an advanced technique worth learning and using effects to make your games sparkle but there are no rules for game design any more and no cookie cutter holes we have to fit our games in to thankfully!

  • Hi Everyone,

    I apologized a head but this may be a lame question.

    I know I can search all kinds of sprites on internet for creating games but when publishing my game all my assets have to be created by me using licensed software or buying assets made by others..correct?

    Thank You.

    There are all kinds of free to use assets out there you can use in your games.

    Go check out Kenney's free and low cost assets:

    http://kenney.nl/

    There are lots of other sources for free sprites here:

    http://opengameart.org/

    Just read the copyright notice and don't use assets that are copyrighted without permission in any commercial game. For your own games use whatever you want.

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  • Instead of scale I would recommend using the size of the object.

    You can reduce height and width using Size of object each second or every tick.

    Scale is primarily used when you are also scaling the layout so objects appear the correct scale.

  • Sales have nothing to do with whether a game is good in my opinion and many great games are released for free and get lots more playtime.

    People buy games like candy these days and play them once and toss them in the used game bin looking for their next fix.

    I base my games success on comments I get from players and if they return to play over and over and you can determine that in an arcade where you can see number of plays and how many times they retry to get a higher score on the leader board or get that next achievement badge.

    If you get a game showing good numbers in the arcade then you should focus on that game making updates and improvements and develop a following for the game.

  • I had that same problem using the automatic save in C2 when I left it open for long periods of time. I have had it crash on auto save when I was using other programs like Sketchup that also auto saves.

    I think it is a bug but my solution was to turn off auto save completely and save to single file only when I make some major change in the game and I have left games open for days doing that and never had it crash or corrupt a file.

  • I start games base on a scene or special behavior or effect all the time and then just save it in my ideas folder for when I get inspired to make a full game.

    I pull those up and look at them from time to time and sometimes after they sit a few months and stew they work really well for some other game idea I had not even considered.

    Also good to go play other people's games for inspiration

    A game Jam can inspire ideas and I like challenges like that or helping newbies in the forum with their projects will sometimes inspire a game for me.

    Sometimes you just need to step away from game design for awhile and let your brain relax. Get out in nature, read some books, practice your other hobbies and then come back after awhile and you will have a fresh outlook.

    Watching movies and reading good books will often inspire me to a game story.

  • Just got this notification from GameJolt if anyone wants to participate and represent Scirra engine:

    Bad Box Art Challenge is back for its second year!

    Terrible box art has been around ever since the earliest computer games were etched onto floppy disks and encased in cardboard for display on store shelves. The most gobsmacking examples make you wonder if the artist ever even played the game. But what if those wonky renderings accurately depicted the games inside the boxes they adorned?

    Announcing the 2017 Bad Box Art Jam!

    Make a game based on a box cover from our Gallery of Trash. Keep the game's title or choose a new one, but use all of the elements present in the art (excluding logos and labels). You will have 72 hours to work your magic.

    Start: Friday, March 24 at 12am (Eastern Time)

    Deadline: Monday, March 27 at 12am (Eastern Time)

    Voting will be done by jam participants and will take place during the week following the end of the jam, until April 2.

    Participate by adding a game page to Game Jolt and tagging it #badboxart2017 after the jam starts. Be sure to upload your game before the deadline.

    http://jams.gamejolt.io/badboxart2017

  • Oops I put this in the wrong section!

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lamar

Member since 11 Feb, 2014

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