PhoenixNightly's Recent Forum Activity

  • You probably would have to use their UID that their assigned to do that.

  • You welcome. I have no clue what it is that make C2 do that but it has gotten me quite a few times.

  • If you click to rename it does it show you the full name with the autosave?? If so just remove it..Or make sure nothing is selected click on the 'Organize' button to the left and click "Folder and Search Options" On the View tab find "Hide extensions of known file types' and uncheck hit okay and you should be able to see it. Make a copy of the file right click->Rename->remove '.autosave'

  • Yes you folder isn't setup to show extensions. As you see in my post above. You would have to go to the folder options and uncheck hide extensions so that you can see its actual full name. Also you can do the same for the backup also. Make a copy and change the extension. remove the backup part.

  • Go to your folder that has the autosave and show me a snapshot. Depending on how you OS is setup it is not showing you the .autosave extension which you have to switch on for it to work.

    EDIT::

    This is how it look when you change an autosave file

    [attachment=0:5k0w6avj][/attachment:5k0w6avj]

  • So it says swordThrow.capx.autosave right It is a .capx you have to remove the autosave extension and then direct C2 to the file. I know cause the same thing has happen to me numerous times. When you remove the autosave extension the icon will change to Construct 2 project folder icon.

    Depending on you windows setting it would pop up asking if you want to change the extension. Say yes.

  • Make a copy of the autosave file and rename it to remove the word "autosave" so it should say WHATEVERYOURFILENAME.capx and it will open.

  • You can try comparing the player distance to the fire and choose how close they have to be to start hearing the fire. Then adjust it depending on the closeness.

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  • Can you show your setup for everything? bBut both sprite and part have physics??

    EDIT::

    If you have physics on the sprite and the balance part it should function somewhere like this

    https://dl.dropboxusercontent.com/u/128 ... index.html

  • Have you tested it out with the physics engine??

  • Your welcome

  • Web storage.LocalValue pulls the information from the key not set it. Set local key put information into that key.So you was just putting the same value back into itself. Mobile should be fine...but honestly I haven't tested.

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PhoenixNightly

Member since 10 Feb, 2014

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