PhoenixNightly's Recent Forum Activity

  • I think this should work... well it appears to work for me

    [attachment=0:3twz8fou][/attachment:3twz8fou]

  • That would be the best way. And the layouts can use the same eventsheet for the core mechanics of the game.

  • nimos100

    Since he called it one time the second time would not run being that the bullet was destroyed in the first event called the second call with not trigger cause the bullet was destroyed so the collision does not exist. Hence the reason I said there shouldn't be a reason to make the same call twice. 1 thing you can change one thing to make a bug. Besides it would be inefficient to keep making the same collision calls/checks on the same thing using unnecessary process usage. A bad habit that shouldn't be started or encouraged. If you called it once then that one time should do everything that needs to be done.

    Frame Matt

    I will look at it again. It was more of a drive by look. The reason the second time didn't trigger was cause the bullet was destroyed in the first trigger call so that would make the second trigger called false. But it doesn't make logical sense to not do everything in that one call. As your game gets bigger you have chances of using more processing because you are calling the same events 4-5 times which is unnecessary. If there are certain thing you want done at certain times of the trigger event then that is when you should be making sub-events of that one trigger. Besides if you have the same event call here and there when you are trying to debug it would take more work cause you would have to sit there and find ever same trigger event call that you made instead of having it all sub-evented under that one call.

  • You are calling on collision twice for no reason so the second isn't running if you move you actions from the second call to the first on collision event call it should work as you want. (I tested and each time the plane was hit the health bar went down)

    [attachment=0:24gwc1s1][/attachment:24gwc1s1]

    Side note:: This is just my personal opinion but the 'on start of layout' should be the first event on the eventsheet.

  • Boy was I stumped when I was working on my small project. Then I looked it up.

  • Thx Billy

  • I thought the same but restart doesn't reset the layers on restart of the layout. I look at the manual stated it only resets the events if you want to do global variables you have an option of resetting them yourself. Ashley even stated that restart layout does not reset everything that being layers...and stated that there was a trivial work around but when you have multiple layers to reset what may seem trivial can become tedious...you would think jump to one layout and back would do it but it doesn't.

    So why not have an option to just say reset layers.

  • Yea I notice that. I was worried the sound wasn't working at all. Was debating on fighting with getting it to work right. But thx

  • Something that I was working on for fun

    Inspired by CreepyPasta by Danatblair "I Must Type This Sentence"

    Story Reading

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    Premise:

    If you would rather listen to the creepypasta for yourself you can find it by the above link. Below is a quick break down.

    I heard the creepypasta about a young girl stuck on her computer typing the same sentence over and over to impede the monsters she can see in her computer screen. The girl had been typing the same sentence over and over for weeks. So a thought went off as to if someone was actually in this situation how long could they actually last typing the same sentence over and over before they met their demise.

    Unfortunately there is no winning at this it is more of a how long can you last before your devour type thing. This was more of a experiment on implementing something like the store and trying to capture her situation.

    Game::

    http://gamejolt.com/games/other/i-must-type-this/50046/

    Probability I do anything else with this is slim. I was just playing around with C2 and the thought <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • It would be nice to have this feature because when you have multiple layers that was initially invisible at the start of the level. When you restart the layout the layers isn't reset to the initial state they started at. So you have to make events to hide whatever layers that isn't suppose to be showing. So IMO it would be nice to have a Reset Layers option or include it getting done with the Reset Layout command. I mention this cause my gameover screen and title screen is usually on the same layout. So initially the GameOver layer is invisible until the game is actually over and the TitleScreen only show at the start of the game.

  • Ok thanks and noted I thought it would create an all new pick filter

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  • Instead of 'random' there is a 'choose' command

    and you set it by

    choose(1,4,6)

    it will only choose those you provided

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PhoenixNightly

Member since 10 Feb, 2014

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