Scoremonger's Recent Forum Activity

  • OK, I didn't see it in the bug database so I've written this up here: https://github.com/Scirra/Construct-3-bugs/issues/431. Please add any comments to the bug report if you have more information that would be useful. For example if you're having this problem with OneDrive or Dropbox it would be good to tell them about it - I've only been using Google Drive.

  • Same problem here as well. I almost always have to repeatedly click to refresh when trying to access Google Drive through C3 (no problems when doing this through Chrome or the desktop app), but today I can't get it to connect at all. I'll check to see if this has been written up yet and submit a bug report if not.

  • Couldn't you just put the UUID of the instance into an array or something and then get a handle on it that way later?

    Yes, that's true, or you can capture the UID in a local variable right after you create your object, and once you're a level higher do some action on it - I think this works whether you create by name or through the standard create object method. Not sure what I was thinking when I wrote that last night tbh - I think I'm suffering game jam delirium.

    I still wish I understood what the OP's question was though...

  • Hi cedlal, can you be more specific about what you're trying to do? I'd like to help but I'm having trouble understanding your question. I can't tell if you're trying to only create new instances or pick existing instances. In other words, are you trying to spawn things or manipulate them after they are spawned? (Or both?)

    If you're just creating new objects, you can do that easily enough either through "System:Create object" (which uses a dialog to select the object to spawn) or "System:Create object (by name)" (which you can pass a string to that's the name of your object type). However that's not the same as picking/changing individual instances after they have been spawned. I ran into that problem earlier today, and I'm not sure if there's a direct way to pick instances just created by name. I suppose you could give each object type an "Initialized" boolean and every time you spawn an instance you spawn loop through ALL instances in the game to find the one that wasn't initialized, pick it, do some operation on it, and set the boolean to "true". But that's such a hack it makes me shudder.

  • I'm trying to use the set color command (which I was fine with in construct 2) and it works fine for parameter 0 (red). However, when the parameter is set to 1 or 2 (theoretically green then blue) it doesn't work. I've tried multiple things to make sure I haven't just made a mistake (IE replacing the one used for the red and putting it in every tick) but to no avail. Is it treating the color as a single parameter? If so how do I target blue or green?

    SteamPoweredPix Hi, I was having the same exact problem - it really seemed as though effects that require color parameters were just broken in Construct 3, but they're not! Here's how pass color values to effects now.

    Instead of the C2-style "parameter 0 = red, parameter 1 = green, parameter 2 = blue", C3 color parameters are just a single value of "rgb" type. To get that you use the System expression "rgb" and pass it three numbers between 0-255 (not 0-100 like in C2).

    Solid red:
    Set effect "SetColor" parameter 0 to rgb(255, 0, 0)
    
    Solid green:
    Set effect "SetColor" parameter 0 to rgb(0, 255, 0)
    
    Solid blue:
    Set effect "SetColor" parameter 0 to rgb(0, 0, 255)
    
    Solid grey:
    Set effect "SetColor" parameter 0 to rgb(128, 128, 128)
    [/code:2of9s4bc]
    And so on. Hope this helps!
  • I like this idea of a C3/Newgrounds jam.

    The idea of the theme feels so forced. Dislike...

    But I like that the jam is longer than 48 hours. ^_^

    Hah, my feelings exactly. "Three" is the key concept, and it's very abstract. Well, very abstract in a mathematical sense. Whatever though, I'm giving it a go and enjoying C3's improvements.

  • My first impression was pretty positive - I like the overall look/feel better than C2. And I like the larger sample games that are included.

    I think I'm done playing around with the beta though. I just can't spend much time on a limited version of Construct at this point. If all the features were unlocked and I could import my C2 projects I'd be testing more aggressively, but as it stands I'll wait for the full version/game jam version.

  • Also, tunepunk added a guide to the forum to make construct 3 seem standalone, with fullscreen, no toolbars and no address bars.

    Thanks jonathanw12! Here's a direct link to the thread for anyone interested. It worked very well for me.

  • Sadly, I agree with the overall sentiment here. This isn't a complaint about the subscription model per se - it's just saying that C3's feature set isn't very exciting yet, at least for many of us. It will do all the things C2 does even better (and cross-platform, though that probably isn't useful for most current users), and that's about it.

    I'd love to know what else to look forward to. For example, are an improved debugger and better modularity/project organization features are planned at all, and when we can expect the editor SDK? The excellent idea of a Flash/Godot-style properties animator with timeline has come up - is that a pipe dream? If so, maybe that's fine, because there are enough other great things coming we won't even miss it. But right now, based on the C3 announcements I have to conclude we probably won't see major features for quite some time. I would like nothing more than to be proven wrong about this.

    In the meantime I'm looking forward to the beta tomorrow. I hope it goes well.

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  • Thanks for your answer

    Rex has updated his plugin TagText, so the stroke option with border width is now available:

    https://www.scirra.com/forum/viewtopic.php?f=153&t=92363&p=1100592&sid=16ff5b639bcf4860b7428c8446ed5a51#p1100592

    Great amkp, thanks for the heads-up! That's good since I believe I deleted my test plugin.

  • Hi

    SuperRex add a Stroke parameter in his plugin TagText but not the possibility to modify Stroke width.

    Do you think it would be possible you send me your custom text plugin with stroke width, just to understand how you made the change ?

    Hey amkp, I will try to dig that up, sure. I may have deleted it though, so in the meantime here's an example of stroke width in pure HTML/JS.

    http://www.html5canvastutorials.com/tut ... xt-stroke/

    If I recall, I just added ctx.lineWidth to the draw call, and exposed a number variable for it in the editor. I also exposed a variable for the stroke color in the same way the text color was done. Mostly copy/paste stuff tbh.

    > Things will change soon.

    >

    >

    >

    I feel that perhaps you've confused this with forum with an American political one.

    Indeed... I really need C3 to distract me from this nightmare.

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Scoremonger

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