Hi, I'm trying to make several tilemap layouts that could share the same tileset, but for every tilemap in the project there's also a unique texture, even if the tilemaps share the same original source image. Can someone suggest a workaround for this problem?
My thought was to save off layouts as some XML or JSON format and load them as-needed, but I'm not sure how to do that. A workflow like this:
Create tilemap in Construct to serve as a tileset.
Create layouts using that tileset in Tiled editor and export as XML or JSON format that Construct can load (or TMX if that works - I don't care what format).
At runtime, spawn tilemaps and size/populate them using the previously-exported Tiled data.
Alternatively I wouldn't mind creating the tilemap variations in Construct's tilemap editor. These layouts aren't that complicated but there are many of them and they will need to be created dynamically, repeatedly.
Any suggestions would be great, thanks all.