winstreak's Recent Forum Activity

  • I would avoid the no spawn zones with my random summon.

    Maybe pick multiple areas you want your Player to randomly spawn in.

    Run a random check to choose a random area. int((random(2)+1) Gives you 1 2 or 3.

    If 1 grab a random x,y position to spawn where x and y is inside square 1

    If 2 grab a position in 2 randomly...

    ETC

  • Thanks- Ill take a look when I get home from work today

  • You definitely want to keep the bullet speed positive.

    I did have to set both the 'thrown items' angle as well as bullet angle for the direction to take effect (Which I found weird). But none of that should effect your gravity.

    Do you maybe have a max speed set that has the bullet continue to gain speed? Or do you reset your bullet speed after it's in the air. Those might overpower the gravity and make it seem like it's not working

  • There are a lot of reasons why it might not be working.

    How are you calling the 'spawn 2 spikes'?

    The easiest way for us to help you is if you show us some code.

  • Is there a reason you aren't using Behavior: Platform in any of your posts?

  • I was playing around with bullet with bounce and I made a pretty decent as well as easily implementable system.

    If you are still looking to set yours up take a look:

    youtu.be/CX_Use-Zi-o

  • If you only have one floors. On collision with “floor” dis-enable bullet.

    You can do this for multiple floors but the more you have the more spaghetti it becomes

  • I thought this would be really easy. Not sure if this is a bug of sorts. I made a work around for you as well as explained to the best of my knowledge why it works and why the other one doesn't.

    youtu.be/XV9SVC-iMto

  • I'm glad you were able to find some value in it.

    If it is not working 100% as you want let me know the restrictions and request and I will be happy to try to get you some working code.

  • It might be easier to put an equipped = false on all equipment. Then as you wear them you set it to true and swap them out set back to false.

    This way you can always go back and find all equipped gear by searching that 1 instance variable on all items.

  • Good morning,

    I made a video about this topic a little bit ago. It explains different ways to stop/interact with bullet behavior. The last example uses tags. Let me know if it helps:

    youtu.be/RMXcth7qUwY

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  • Make an condition:

    Blue Square On Collision with Red Square (Or whatever your names are)

    event:

    Stop the code making the 2 wander

    Make the 2 interact how you want

    (This could be setting animations to attack or knock back or something along those lines)

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winstreak

Member since 4 Dec, 2019

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