winstreak's Recent Forum Activity

  • Is there any way to make a global variable hold its value when I use System: Restart Layout?

    I guess I could store the value in a none global, but still curious if there is a work around built in.

  • It seems any time I am using Move To on a Sprite and then try to create something based off of sprite.x sprite.y it comes out incorrect.

    Any guidance on this?

  • That should work fine, thanks!

  • Dop2000,

    Yes! That is an awesome work around, thank you very much!

  • How do I change the Distance traveled from 150 to every 150?

    Thanks for the help :3

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  • That explains why I couldn't find it, I am currently a free user.

    ^.^ Later I will take advantage of this feature, thanks for the help.

  • Maybe class isn't the right word, but I want to make a group that if I set something based off the group name it will effect everyone in the group.

    So instead of

    Player encounters Slime

    Attack

    Player encounters Dragon

    Attack

    I can make a list of:

    Enemy

    Slime

    Dragon

    Player enounters Enemy

    Attack

  • Ya, I'm using slime.bboxleft but its still off to the right... Slime.bboxleft - 20 is working, so Ill see what issues that'll give me later down the road ;D

  • Worked like a charm!

    Now I just need to get the damage to show up on top of the slimes.

  • I understand the idea behind UID's and IID's but I haven't figured out how to implement them correctly and I believe that's what I need here.

    My goal is to make it so when the slime and hero object are nearby they enter fight animation, then during animation stage 2 damage happens. [This works but it might explain my image below]

    When a second slime shows up the damage correctly gets put on to him but I can't get it to show above him. Closest I have come is with this code, but it seems the sub event counts the object as touching itself and I can't find a way to check if Slime UID 4 is touching Slime UID 18 to verify.

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winstreak

Member since 4 Dec, 2019

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