Maybe class isn't the right word, but I want to make a group that if I set something based off the group name it will effect everyone in the group.
So instead of
Player encounters Slime
Attack
Player encounters Dragon
I can make a list of:
Enemy
Slime
Dragon
Player enounters Enemy
You are looking for families:
construct.net/en/make-games/manuals/construct-3/project-primitives/objects/families
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That explains why I couldn't find it, I am currently a free user.
^.^ Later I will take advantage of this feature, thanks for the help.
You can put all enemies into one Enemy sprite as separate animations. However, if you have multiple animations per enemy ("Walk", "Attack" etc.), you'll need to develop a system to manage them.
Dop2000,
Yes! That is an awesome work around, thank you very much!