winstreak's Recent Forum Activity

  • If you have a purchased Construct account you can put all the pieces into a family. Then move the family to the other layer.

    If you dont have a family you will just have to call all of them individually

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  • Easiest way I can think would be to make a Global boolean - this will track either true or false and you will toggle this each time the correct button is clicked, and use it to verify the correct button is picked.

    This code will move a sprite up slowly if you click left then right then left..

    left left left - will only move it once on the first left click

    right right right - wont move it.

  • Double click anywhere to add a new object. Add the keyboard object.

    Then you can make events based on keyboard clicks.

  • I would think you could create a sprite that is the size of the range you want to have as an attack. You will do this for each different type of unit that will have a range.

    Then you can have an overlapping and the forEach will be after overlapping. So it will only be on the units that are overlapped.

  • Hey everyone. I spent all my free time over the last 2 weeks creating a new game.

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    You can try it out here.

    win-streak.itch.io/super-mario-infinite-crawler

    I have a few bugs listed in the description, but if you bump into any other ones please let me know! :)

    I will be looking to add to the levels in the future.

  • Do the enemies have Animations?

    What speed are you moving them at?

  • The Array in Construct can use Push. You can start with a 0 size array and every time you scan you can Push a new instance into the array. To delete an instance you just use delete. These will both edit your Array Width (size).

    To capture the current size simply create a text object. And every (whatever timing you decide) setText to Array.Width.

    Potential issues:

    Changing your array size means whatever you had in index 15 at one time may be else where at a later time. So you would need to add additional width/depth to the array to add an ID.

  • The more specific your question, the more likely people will be to help you out.

    We don't know what your pirate game looks like or how it works, so we can't give our input on how to add to it.

  • Add the Moveto behavior on your Player.

    When the bullet arrives/collides with wall. Set Move to Object bullet (Do this before you destroy the bullet so there is a bullet for the game to find)

    If you are new to Moveto:

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  • I never really use signal, the times I tried I ran into errors and there were always other ways to solve the problem.

    It looks like the signal would be once the Tween event finishes.

    Just add a new event

    On Tween "" Finished => Set gameOver to True

    -If you have multiple Tween events you can fill in the "" with a Tag just be mindful they are case sensitive.

  • You check is fire and then set it to false, instantly making

    X is fire true and resetting it to true.

    Use an Else and it should work fine :)

    This Video will go into more detail if you need:

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  • You can always work with single clicks doing multiple different things depending on the conditions.

    Example:

    You have an inventory with a couple random items. Left click can equip any clicked on item. And a button or clickable sprite that toggles on Arrange. Now click on an item and the item follows your mouse until you click again. If you click over another inventory slot they will swap places, if you click over a non inventory slot it goes back to its original location.

    The toggle can be as simple as a Global variable Arrange. When Clicked it sets Arrange to True.

    Whenever you click an item in your inventory and (Invert)Arrange is True then Equip

    Whenever you click an item in your inventory and Arrange is True then Equipment follows mouse

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winstreak

Member since 4 Dec, 2019

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