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  • My guess would be it's an issue with your code were you call start animations again. Usually this happens cause you try to start on click then stop on click in another and the system reads both. You need to use an Else statement.

    Check this video out if you need more info:

    youtu.be/GFTS7efp_Cg

  • 1 divided by A = the numbers you want

  • The code itself works. Something else where in your code is stopping it or writing over it.

    It looks like you go to a new layout when you start. Do you set your layout to pull from event sheet 1?

  • My sprite Merry-O has Platform so left key moves him left and right moves him right.

    So I add this code below to also set his direction:

  • 1. You can add another condition to the event where you spawn a bullet:

    System Compare Two Values Bullet.count=0

    Dop2000 was telling you to add a compare that makes sure you have 0 bullets at the time you try to make a bullet fire. If Bullet.count = 0 it shoots If Bullet.count != 0 it wont shoot

    (!= means does not equal)

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  • Glad it worked for ya ;D

  • 3 sprites all on 1 layer. Set this layer to Force own texture.

    Essentially 2 edges, one that's long & can cover bar - fill them a solid color. Set Destination out for the 2 edges.

    blue bar is just a bar no special settings.

    This will explain it in more details:

    Subscribe to Construct videos now
  • I like to make all my origin, sizing, and polygon collisions set up to my first animation frame.

    Then I copy the frame or animation and make edits to the image. If my next frame image is smaller I dont resize the image, and usually polygon and origin stay the same through out (exceptions do exist).

    If the image is larger (ie. character puts their hands up above their head) I will increase the image size and verify the character does not change by previewing before I go on (if origin is center and you stretch the image while having align center it shouldn't change).

    It's all about finding a process that works for you ^^

  • I believe you are looking for a HUD Display. Essentially something that stays in a fixed spot while the rest of your game moves around.

    This is done with another layer and changing the Parallax to 0,0. The new Layer then stay where you initially see it.

    This video takes a look at adding one if you want additional details:

    Subscribe to Construct videos now
  • I believe you are looking to put something randomly inside the width of another object 'platform'.

    So you will take platform.x which will give you the origin on the X axis of platform and add it to random(10) which will give you 0-9.99999 and the same for subtract.

  • I would suggest just making a function that has 1 parameter. The parameter will be the Layer you want your character to go to. Inside the function you just move each item to the new layer in the correct order.

    It's gross to do, but you only need to do it 1 time, then you can call the function whenever you need to.

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winstreak

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