vagaev's Recent Forum Activity

  • If you want to publish to mac you will have to buy a apple developer account (100 bucks per year)

    For android publishing. This is possible you can do it with cocoonjs (premium if you want adds)

  • Actually it's alpha first then beta.

    Good luck with finding someone.

  • I am wondering if i can insert code directly into the index or js file while exporting as html5 in c2.

    For instance this stuff https://developers.google.com/mobile-ad ... tals?hl=fr

  • I'm just wondering. I live in Belgium and thus have a belgian apple account.

    I would like to know if when turning my belgian account into a developer one does uploading an app puts it in the belgian app store only or do i have the possibility to acess us appstores (the traffic is higher)?

    Just wondering in case i need to make an us dev account or not.

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  • Cipriux If you have already compiled using the cloud compiler and everything is okay with your account (you are premium if you want to use ads and stuff) I can help you. Write me agaev.vladimir(@)gmail.com and send your compiled file.

    Needless to say you must have an apple dev account and provide bundle id.

  • Dude you have two choices, ejecta or cocoonjs.

    I advise you to sign out for cocoonjs and make your thing. It's not that difficult

  • Thanks. The formula seems strange but i will try it asap.

  • Here is the thing a round object is falling. You can click anywhere and a star appears. If the star touches the objects it is projected up on the y axis.

    I would like the object to be projected depending of the angle between the star and the center of that said object. Because when the object collides with the star it's always projected perfect on the y axis.

    Do you have any formula?

  • Correct, Ejecta, same as CocoonJS, loads all images (but not audio files) on the initial loading of the game.

    I just tested my game with the new ejecta exporter and the results as basically the same as with cocoonjs when it comes to memory usage. Note that if you used Ejecta in the past this exporter won't bring anything new to the table.

    As for the performance, on the iPhone 5 the game runs smooth both with CocoonJS and Ejecta, maybe a bit smoother with Ejecta but maybe it's just me. On the iPhone 4 both versions have a harder time keeping the framerate up but the CocoonJS version seems to do a better job at it.

    Regarding memory management, after the game loaded successfully the memory consumption actually drops, so in my experience there's a good chance that if the game fully loads without crashing, even with low memory warnings, the game probably won't crash while running.

    So there is issue with the audio?

  • Hi,

    I've seen the 165 build of c2 brings out ejecta support. That's great.

    However in the post it's told that ejecta has issues with memory management. What's that? I can't use webstorage event?

  • Yes there is a way to do so. What you will write in the agreement matters. That's called exclusive licence.

    If you won lots of money and paid the artist once as you both agreed he can't do anything. Unless it's profit share, then you will have to pay him the accorded percentage.

    If he uses the art in other commercial projects and not in his portfolio only you will write a letter of formal notice and then use cease and desist action if he does not obey.

  • If you need music/sound design i can help

    https://soundcloud.com/vlad-impakt

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vagaev

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