TheDarkImperial's Recent Forum Activity

  • Yes, this is actually quite easy to do. Here, I'll draw up an image:

    While the player is in the trigger area, the flare will line up with the player and will be set to visible until it is out of the trigger area.

    Each individual circle will immitate a ring of light, like a beam.

    You will want each individual circle to line up with the flare, and slowly decrease in Y coordinate so it looks like it is getting more in your face as it follow the player and the player gets closer to the origin. (the formula for the flare will be a pain in the **** so good luck.)

    Yes it's work. Thank you very much.

    But it looks a litte bit strange. How the sprite should looks like ? I mean a square isn't right,i also need that it's looks like more dynamic and naturally.

  • I make a Platformer. I have a Sun that slowly moves. Parallax is 10,100. The Sun hide sometimes in trees. It looks nice in my Opinion but I want to create a effect,something like this

    Subscribe to Construct videos now

    Is this possible ?

  • Try this.

    http://www.scirra.com/forum/platFormer-push-pull-box_topic46764_page1.html

    Oh yes thank you very much :)

  • Thank you for this but it don't work, I mean its the same that i can only move the Crate 1 pixel every second. It's very very very hard to move. I try to make a Platform Game. Do someone have a other Idea maybe ?

  • I try every Settings but my Player can push the crate only 1 pixel forward. I use Polygon collision for my Player.

  • I have used the Physic basic example to create Physic for Crates and that they land on Solids,but how make a dynamic pushing for this crates by player ?

  • Hard to understand what you after.

    Link wwwdotsitenamedotcom/someplace/

    Oh why i don't though about this ... but okay.

    So here this Example that already Exist

    dldotdropboxdotcom/u/5426011/examples%208/carousel.capx

    And this is how i want it with Arrowkeys.

    wwwdotyoutubedotcom/watch?v=aP32bVDuryM at 2:20

  • Yes it is, in principle, you just got to apply it to your menu.

    Look at the card, see the multiple images as it rotates. You need to create same with your menu block. See the card faces, this would be your menu buttons. The priciple is the same, you just have to change it to work with your menu.

    If you expecting a fully working example of what you trying to do, that doesn't exist. Construct is a 2d enigine and you need to apply the 3d card effect principle to achieve what you are after.

    There is an example which follows the mouse and its called "carousel 3D depth" but the Problem is i don't know how make this as Menu that u can rotate it with arrowkeys. I wish i could post links :(

  • Best bet would to follow and implement the same mechanics.

    Thanks but this isn't really what i asking for. I mean a Menu: 4 Buttons Play,Load,Options,Exit if u switch they rotate as 3D Corousel and it Stop on every Button.

  • Can you post a link to a video ?

    Nope i tried and i have no permission to post a link.

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  • So Nobody has a Solution how i can make this :(

    Maybe i need to explain it better. I mean a 3D Menu rotating like a Carousel with Play,Option,Exit,Load etc... which you switch with Arrowkeys and Select with Enter.

  • Hello,

    I tried some things,has someone a Idea maybe? I would like to make a Menu with a 3D effect if u change Play,Options,Load or Exit like

    in Sonic and Sega All-Stars Racing.

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TheDarkImperial

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