carson leong's Recent Forum Activity

  • I have found the solution:

    After import the C2 files inside IntelXDX, you need to click on the upgrade button next to the Project Type in Project Info section. This will change the default Standard HTML5 project to HTML5 + Cordova project. Then, the you can add the Admob plugin inside Plugin section.

  • In version 1816, how to add Admob plugin inside IntelXDX? There is no more plugin section?

  • Carson leong I find that even though an app is landscape, if you launch while holding the device in portrait mode, the default XDK portrait splash screens will show up.

    Just add splash screens for portrait, with the image rotated 90 degrees.

    aquinn, I have try upload both landscape and portrait splash in Icon and Splash section in IntelXDX, but IntelXDX didn't pick the portrait splash because I select landscape when build it. Is there any way to add both?

  • Anyone try before to export Android app as Phonegap in C2, then build in IntelXDX using Cordova 3x > Android?

    I try it and the apk size is far smallest than export using Android and build using Cordova 3x > Crosswalk for Android. But when i installed to phone, everything is fine just the game speed is lagging. It become slower than normal speed.

    Any suggestion?

  • I have IOS app that build using Cordova 3.x in IntelXDX. My app is in Landscape orientation.

    All work fine, except there is potrait default Cordova Splash Screen show out when first open the app. I have insert my own landscape splash on the Launch Icon and Splash Screen section. Why my own splash screen didn't show up? How to remove the default Cordova splash?

  • I have this error while compile ios project in Crosswalk using Cordova ios :

    Build Log:

    Building a Cordova 3.5 application.

    The application name is "xxxxxxxxxxxxx"

    The package name is "com.xxxxxxxxx.xxxx"

    Will use the provisioning profile for "adhoc"

    Plugin "Device" (org.apache.cordova.device) installed.

    Plugin "SplashScreen" (org.apache.cordova.splashscreen) installed.

    Plugin "Admob" installed.

    Error: Plugin "https://github.com/cranberrygame/com.cranberrygame.phonegap.plugin.game#45191b3570a2ae4dc9646685b65f4a7994ed9952 --variable APP_ID='YOUR_GOOGLE_PLAY_GAME_APP_ID'" failed to install.

    Plugin "org.apache.cordova.inappbrowser" installed.

    How to slove this?

  • Email send. Thanks for the feedback.

    Welcome other to give suggestion or any tutorials available in order to publish IOS.

  • I have export using PhoneGap in C2, what next? Import to IntelXDX?

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  • I have successfully publish my app to Playstore using Crosswalk. Now I'm want to publish the same game to IOS App Store. I need to use Crosswalk because some plugin can only work using Phonegap and Crosswalk.

    Anyone have any step to proceed on this. I totally new in IOS publishing. I have mac with xcode installed and Apple Developer Acc.

    Thanks

  • When I test play my game in WIndow 8 (laptop 1), I can use mouse to make the character jump and the jumping sound is working fine.

    But when I test play the same game in another laptop Window 8.1 (laptop 2), the character didn't jump after I clicked the mouse, but the jumping sound is there.

    I'm using C2 r190 version. Anyone face this issue before? Any suggestion?

  • Thanks for the reply....

  • I' beginner in C2. When I want to export using Cocoon Js, I can't choose the CocoonJS when export. No selection is available. Pls refer image below.

    Do I need to install any plugin? Any advice?

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carson leong

Member since 1 Feb, 2014

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