stelarfox's Recent Forum Activity

  • does anyone know if this wonderfull site allows php and mysql? because i am doing something small but requires it.

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  • ok new setting, i manage to make a database in my localhost fully so this should not be a different host.

    but even so its still NOT WORKING.

    now i can just make a simple localhost/<directory/file.php with some data and it works.

    so. why when i use Ajax requesting the same does not work?, do i need to use localhost as an adition? is there any limit on what port? should i set php to run in a special port?

  • I know all that and done it, the problem is that the website i use cannot be the same that the website of the game. let me see if i am clear.

    the only thing i could not manage is how to make the ajax reach the website i need that IS NOT the same of the website the game is on.

  • I cannot do that, because if i do that it will not reach the mysql database. or will really work?

  • I tried using AJAX, php and mysql but the real problem is that even if i do all ok and i can even get a result via get from my database is not working with construct. I investigated enough to notice that the problem is the following

    "Failed to load resource: the server responded with a status of 404 (Not found) http part / local host : 50000 / <the real entire and rest of data>"

    (and i had to put it not exactly because the edit does not allow me to post urls).

    and its obvioust that is not working because construct is adding the localhost and a : number that should not be there.

    i set that my browser does not "filter" and let me try to grab othe pages, as i can use chrome and disable some stuff, but, even so, its adding the localhost shit. (sorry i am just so tired of trying for about 12 hours).

    please help i really need to debug this program and cannot do it if the only way is to run from the server.

  • this plugin is awasome it make it so much easier what i wanted, thanks.

  • Hello i am havving a real problem using some browser in special..

    the native browser of samsung galaxy 3...

    my code of construct 2 work on most of them but not on that native browser..

    how can i found whats going wrong when the problem is, it stucks when someone goes out and back out of it?

    for example is possible to know which functions or parts are needed as it say in the site Can I Use (i am not allowed to set the site so try to check it)

    that will really help to check for compatibility issues.. so where should i search?

  • how bad will it be to make the graphics bigger and scale down instead of up? (i mean in memory and performance).

    will be the same problem to scale it down or will be better?

    and... if the screen is 800*480 its posible to do that in a 400 x 240 base and scale up?.

  • ok i am making some other mistake because its not working from anywere except from my own computer. and when done the api is not running...

    is there any way to run the api from my local host (or to reach it) so i can test with debug messages?

    and by the way As soon as i set the addRequest on my program it still stops working as before the changes

  • thanks but I already read all on there.. and then i tried to fix it making this code... and for some reason my program just stop working but it does not give me any kind of feedback at all.

    does the test tool stops error messages?, because if i do not test on your site...the api is not available so it gives error because does not load and.. if i test at your site, i have no feedback so.. you can see the problem.

  • hello i am starting with a new one just to make the spilgames api work and not have to wait a lot for my game to load that is longer so started a blank one with just one button

    i added just before the /head... (deleting the original </head> and <body>...

    (code inside index.html)

    [quote:117xy1vy]

    <script type="text/javascript" src="http://cdn.gameplayer.io/api/js/game.js"></script>

    </head>

    <body>

    <script>

    GameAPI.loadAPI (function (apiInstance) {

    });

    loadAPI(fnCallback);

    apiInstance.stop=0;

    function isPaused() {

    return apiInstance.stop;

    };

    function requestAdd() {

    apiInstance.GameBreak.request(pauseGame, resumeGame);

    };

    function pauseGame() {

    apiInstance.stop=1;

    }

    function resumeGame() {

    apiInstance.stop=0;

    }

    </script>

    and now the tester says the api is loaded but...nothing is is working at all not even the button

    [attachment=0:117xy1vy][/attachment:117xy1vy]

    that is the code in the construct... so my idea as you see is just to.

    step one load the api...that the tool say it did..

    step 2 i press the button so when that happen the function requestAdd is executed supposedly, that will trigger the other 2 functions changing the value to the apiInstance.stop that i read in every cicle but.. for some reason is not working because is not showing me any text...

    can someone help?

  • Hello, is there a last plugin that works. I am asking because it says it cannot be done using the "browser" command but should be used ussing their api... can someone help me in "how" can i do that?

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stelarfox

Member since 28 Jan, 2014

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