Oruzee's Recent Forum Activity

  • Thanks for explaining the missing url

  • Works, thanks !

  • Howdy constructeers !

    I'm trying to generate a square based grid with tiny objects on it.

    I have succeeded in generating the grid and placing the objects all over it, but I'm stuck with one thing :

    How do I make the objects go "up" rather than go "down" when placing them ?

    Thanks !

    The attached .capx shows some simple events illustrating my post as it might be obscure

  • Thanks for the modified capx, the original link is dead.

  • The canvas plugin isn't a shortcut with no learning, it's roughly the same as using canvas in html5 .

    Allows some really nice possibilites.

  • Looks like this is a problem with the canvas plugin... It's not needed for what you are asking

  • I'm guessing it can save a lot of memory if you're only masking sprites instead of casting rays or calculating shadows in real time.

    Just moving/resizing/changing angle of the mask already makes a pretty controllable shadow mask system without using too much CPU

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  • Figured it out.

    In case someone needs the trick, I just had to turn the black rectangle into a totally empty sprite then put it in destination atop mode, on a superior z-order than the light, same layer.

    See the attached .capx

  • You could use the canvas plugin by R0j0 to progressively expand the viewing zone and set its layer to "Destination in" blend mode

  • You should read the beginner's guide, it contains all the info you need for this particular issue (and will help solve future ones :p)

    (Search for "How to make a Platform game" in the Tutorials section, can't post links yet)

    (But in short, create an object, import all your image parts into it as frames, set its animation speed to 0 and change the initial frame on each object to match the part you want.

    Also for the background yeah, use a different layer and maybe change the parallax to match what you want.)

  • Here's a .capx which will show the layers I have, the black shape on the layer LightMask corresponds to the zone the light is supposed to be invisible...

    I'm trying to hide only the layer "Light" where the light sprite overlaps the black one.

    Thank you by advance

  • Howdy fellow Constructeers !

    I'm having some trouble with blend modes...

    On my picture attached, the light sprite is in additive blend mode.

    Is there a way to hide only the light sprite with the black rectangle using blend modes ? I just want the part of the light that is overlapping the black shape to disappear while the rest stays the same... I have tried many things but I mostly end up with either only a black shape, or nothing at all (light sprite still visible).

    Thank you kindly for any clue !

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Oruzee

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