How would you suggest making a condition where a player can advance only once all enemies on a level have been destroyed. I have considered, but not yet implemented the idea of assigning each enemy a value and when the total value of all enemies is reached giving the player the option to move on to the next level. If anyone has an idea that would accomplish my goal in a more efficient matter i would love to hear it. Any and all feedback is very much appreciated.
dropbox link to the capx is below.
https://www.dropbox.com/s/av4hg5vp73dfs ... .capx?dl=0