Hi, I'm having some problems understanding how the multiplayer object works.
I'm trying to create a chat system which uses the Facebook plugin to grab a users Facebook ID, name and stores them in global variables 'facebookName', 'facebookID'. I then use 'facebookName' as the alias to join a game.
On peer connected I can create a Player object with 'peerID', 'facebookID' instance variables, I can then set the created Player object's 'peerID' using Multiplayer.PeerID but how do I set the 'facebookID'?
This is how I have it setup but for each peer/host it replaces the 'facebookID' in all Player objects with it's own global variable. Is it even possible?
https://www.dropbox.com/s/p6959uhpcf9z3 ... player.png