MiniHulk's Recent Forum Activity

  • good morning, i'm attempting to create some simple platform AI.

    Each time an enemy's sight overlaps another's I want the enemy to jump/move up and over the collided enemy. I have the following capx which sort of works when the enemies numbers are low but, if I create a ton of them they get stuck.

    Left click to create an enemy.

    https://www.dropbox.com/s/pj0ktgqugn2qv ... .capx?dl=0

    Has anyone got some tips on creating this type of behavior?

  • absolutely awesome! thank you so much. You might have saved my little peggle clone

  • Thanks guys unfortunately at this time my maths skills are terrible you obviously know what your doing and if collisions are difficult for you to figure out, it would be far beyond me. I was attempting to create a Peggle clone, have learn't tons up to this point but I think a game like this really needs the ball prediction with collisions. I'll have a think and in the mean-time start some more experiments, love tinkering around with Construct. I find it much easier to learn by trying to re-create a game I already know and love.

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  • I was a little un-descriptive in my first post with the word tracer, what I'm after is a way to create a path showing the trajectory the ball will travel before it's shot including after hitting objects kinda like in peggle. That's a great tracer effect though, thanks for sharing will be using that.

  • Has anyone successfully created a physics based ball trajectory prediction tracer? the following is about the best I can come up with but it's not really good enough, for obvious reasons.

    https://www.dropbox.com/s/9dh4fyv8jq2fo9x/ball-trajectory.capx?dl=0

  • Hi, I'm having some problems understanding how the multiplayer object works.

    I'm trying to create a chat system which uses the Facebook plugin to grab a users Facebook ID, name and stores them in global variables 'facebookName', 'facebookID'. I then use 'facebookName' as the alias to join a game.

    On peer connected I can create a Player object with 'peerID', 'facebookID' instance variables, I can then set the created Player object's 'peerID' using Multiplayer.PeerID but how do I set the 'facebookID'?

    This is how I have it setup but for each peer/host it replaces the 'facebookID' in all Player objects with it's own global variable. Is it even possible?

    https://www.dropbox.com/s/p6959uhpcf9z3 ... player.png

  • sorted it, took the scroll to bottom code from the official textbox plugin and added it to the pode div plugin, seems to work fine now

  • OK attempt 2, this time using the div plugin by pode: plugins-pode-html-pack_t69356

    example: https://www.dropbox.com/s/qjpws9a2n5965 ... .capx?dl=0

    have formatting which is very cool but, I'm having some issues getting the div to auto scroll to the bottom of the div each time a new entry is added. is there anyway to do this that you can think of which does not include editing the exported files and adding js for it there?

  • Hi, i'm trying to create a chat log system but, can't get exactly what I'm after.

    Check out the example: https://www.dropbox.com/s/r6i41clvz7s64zm/testchat.capx?dl=0

    I have it either working in an advanced textbox https://www.scirra.com/forum/plugin-advanced-textbox_t82223 which has the scrollbars for browsing but, no custom font colors etc, or using tag text https://www.scirra.com/forum/plugin-tag-text_t92363 which I cannot for the life of me work out how to add scroll bars but has the pretty text.

    Is there anyway that you can think of to either add text formatting to the advanced textbox or scroll bars to the tag text?

  • Hi, I know this is a bit of a long shot as the ps4 controller does not work without ds4windows on windows but, has anyone had any success using one with construct?

    My experience is that whenever I run or close a layout preview my whole computer freezes for around 10 seconds. I get the same result using all browsers.

  • thanks mate, after doing some reading I have now installed and using chrome canary with success, much smoother!

  • is the jittering standard then? is there a way to reduce, prevent it. It seems to be a little better when the player's speed is lower.

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MiniHulk

Member since 25 Jan, 2014

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