MiniHulk's Recent Forum Activity

  • sorry forgot I could do that

  • Hi Guys, I having some problems getting scrolling to player to run smoothly, tried chrome and webkit and getting the same results. After moving to the right for a certain amount of time the grass background seems to get a head of itself or behind itself I can't work out what's going on and when the player is at the edge of the scrolling window it jumps forward like 1 pixel every now and again. Is this something to do with the scrolling or something different all to together?

    my hardware;

    i5 4590

    msi gtx 970

  • sorry about that, here's what I have so far but it's only the hosts text which changes color.

    https://www.dropbox.com/s/8drbey8y5gl5x ... .capx?dl=0

    I find sometimes that I try so long getting something to work how I want that I just try anything until it works and don't fully understand how <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I have been going through the multiplayer tutorial and it's awesome but, I still can't get my head around how syncing works. I have the following example where 4 players can join the room, their ID & username are inputted to vars and displayed within text objects.

    https://www.dropbox.com/s/8drbey8y5gl5x ... .capx?dl=0

    Iv'e been attempting to do is;

    When a player presses space the the text object with their ID will turn blue on everyone's screen.

    Each way I have tried changes either the host's screen or the peer's, can't get it to update on all.

    Right click on the tab in the browser and click duplicate (in chrome) to get another player into the game

  • I noticed I had not included the worker.id_interact within the function calls and have edited that now.

  • Please when you get the time could you take a look at my new setup, it does seem far more stable and easier to manage am I going in the right direction and any tips on a priority system?

    https://www.dropbox.com/s/2g71o91svb1g6ld/ai-test.png?dl=0

  • thanks again nimos, agreed much easier

  • Hi all,

    Is it be better for performance to make my .png transparent or add the transparency within construct or is there no difference?

  • works perfectly, thanks so much for your time and advice. I'm going to go through it now and implement booleans as they seem far more straight forward. thanks again much appreciated!

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  • It probably is

    I just need to increase my understanding of how loops work.

    So, in the move_to_water function, when I call collecting_water I should add loopindex as a parameter?

    Then do I need to use this at "worker load_Water < worker.load_Water_max" for the wait?

  • Sorry about that II have edited my first post

  • thanks for your reply and it sounds like it might work but, unfortunately I don't know how to pass the loopindex as a parameter.

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MiniHulk

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