You are going to HATE me, but I just heard back from Amazon. It seems my entire game was rejected even though I UNselected "Kindle Fire(1st Gen)". I know it CANNOT be the game because when I used cocoon js the game NEVER got rejected. So there must be a wrong setting using the Intel XDK program -- or maybe Amazon doesn't like the AdMob settings in Intel XDK!?! Argh... I cannot believe I'm STILL trying to get this to work.
Any idea what the heck I can do/change on the Intel XDK so it satisifes Amazon? Again.. if I compile it with Cocoon JS, the game works perfect and Amazon doesn't have a problem with it. The problem is, however, that I can't get the AdMob to work in Cocoon JS since they require me to do a bunch of other stuff. PLEASE PLEASE help... I've now gotten a game with ads to work, but now it won't work with Amazon so I'm stuck again.
Here is the exact message I received from Amazon rejecting my game after I used Intel XDK. But once again, if I use cocoon js, the game does not get rejected.
Your app has failed a test case.
Bug Description:App is unstable
Steps to Reproduce:
1.Install and launch the app.
2.On launch app force closes.
Actual results: On launch app force closes.
Excepted results: App should launch successfully without force close.
Device(s):
Nexus 7 - 4.3.X
Kindle Fire (2nd Gen).
Kindle Fire HD 7 (2nd Gen)
Fire HD 8.9 Wifi (2nd Gen)
Fire HD 8.9 WAN (2nd Gen)
Fire phone
AND
1.Install and launch the app.
2.On launch app exits to device home screen.
Actual results: On launch app exits to device home screen.
Excepted results: App should launch successfully without exiting to device home screen.
Device(S):
Kindle Fire HD 7 (3rd Gen)
Fire HDX 7 WAN (3rd Gen)
Fire HDX 7 WiFi (3rd Gen)
Fire HDX 8.9 WAN (3rd Gen)
Fire HDX 8.9 WiFi (3rd Gen)
Fire HD 6 (4th Gen)
Fire HD 7 (4th Gen)
Fire HDX 8.9 WAN (4th Gen)
Fire HDX 8.9 WiFi (4th Gen)
Please correct the issue(s) we found with your app submission.