miketv's Recent Forum Activity

  • yeah, I noticed the redirect, too....seems like it would be a simple fix to throw in a "keep me logged in" checkbox in the user settings, like a lot of sites have.

  • thanks for the replies.

    danialgoodwin, suppose the background image IS the most important aspect. Without going into too much detail, I'm experimenting with an "art game", & I have a series of illustrations that need to scroll past like a train in a certain order. They aren't all the same dimensions, but they're all bigger than the game's boundary. Would it be best, then, to just break the train of illustrations into individual giant sprites & attach the Bullet behavior to each of them individually?

    (Also, is there a link where I could catch up on the differences between pseudo-infinite layouts & randomized infinite layouts?)

    thanks again

  • I did a search on the forums & checked my settings, but nothing came up....

    A lot of times when I go to post in the forum, I get a popup message saying I've been logged out because my session expired.

    Aside from spending less time choosing my words, is there a way to prevent this? It's annoying to have to copy/paste the text I just typed & rewrite the post title every time.

  • I was looking at the Flying template that comes with Construct2, & I noticed that the bullet behavior is attached to a looping background, while the player's object (the pig or whatever it is) is static except for an up & down motion.

    I've been experimenting with building this type of game on my own, & the method shown here is completely opposite of what I've been doing. I use an enormous non-looping static sprite for the background image (6800 pixels wide), & then I attach ScrollTo & Bullet behaviors to the player's object.

    It works, but I was hoping to get some insight as to the meaningful differences in these methods....why choose 1 over the other? I'm obviously no programmer, I'm just kinda learning by trial & error. Any input?

  • I'll be trying to figure this out myself in a few weeks. Good luck...if nobody helps by then, maybe we can work it out together

  • ...and with that, everytime the initial event is true, the subevent will trigger if it is also true (this way you can add many scenarios from a common main event).

    thanks, I'll give it a shot

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  • I want a spriteB to appear only if BOTH of 2 conditions have been met:

    The 1st condition is that spriteA is on screen.

    The 2nd condition is that the player's score is equal to or higher than X.

    I've done tests with the conditions individually & they work fine on their own....but I don't know how to combine them into an "if this is true AND that is true then this happens" rule.

    So how do I set a requirement that an action won't occur until multiple conditions have been met? thanks in advance

  • there was a lot of trial & error (more error than trial), & I ended up going with the "Set ScrollTo enabled" method. I initially didn't see the option....but yeah...it's exactly what I needed. Thanks again. I'm sure I'll be back with more noob questions soon.

  • thanks for all the advice....I'm gonna go try out these methods & see how it goes

  • glad I found this post...

  • In my game, when <font color=blue>ObjectA</font> collides with <font color=red>ObjectB</font>, <font color=blue>ObjectA</font> spawns <font color=purple>ObjectC</font> & then dies. It's ike a shard broke off the original object & kept going.

    Is there an event I can set up so that the game's "camera" scrolls to <font color=blue>ObjectA</font> until the collision, & then switches to scrolling to <font color=purple>ObjectC</font>? I've tried just adding the "scroll to" behavior to both the objects, but it slows down the game. When I tried it with THREE objects, the results quickly turn unpredictable.

    thanks in advance..... I came here after trying Stencyl. In 2 days I've gotten as far with Construct2 as I did in 2 weeks with Stencyl.

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miketv

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