miketv's Recent Forum Activity

  • In the next release, could we get customizable colors for the comments we add in the event sheets? It would really help with notation & review.

  • that's what I needed

    thanks

  • Here's the setup I'm going for:

    When the mouse hovers over a sprite, the sprite spawns particles. When the mouse is NOT over the sprite, it DOES NOT spawn particles.

    I can get the particles to work, & I can get them to appear when the mouse is over the sprite by using this event:

    Mouse|Cursor is over Sprite|Sprite|Spawn Particles on Layer0 (Image point1)

    But when I move the mouse away, the sprite is still spitting out particles. How do I turn it off?

  • lol thanks

  • thanks, I had to put this aside for a few days....my other computer blew up & so now I've gotta deal with that.

  • this probably isn't the best solution, but if it was me I'd probably create an invisible sprite with a solid behavior at the edge of each line you don't want the pad cross, & then enable collisions so the pad just sorta bumps into the sprite

  • just taking a shot in the dark here....

    Did you make a custom collision boundary (collision polygon) for the dolphin, & it has a pointy tip at the nose? I've had this problem before. The problem was that the player's boundary was just narrow enough to slip between the tiles (the islands, in your case), & apparently that counts enough to let it pass.

    If this is the same type of situation, try making the nose tip of the dolphin's collision boundary/polygon a little wider....close to the width of the rest of the body. That should solve it.

  • I figured it out.

    When you set the event for the sound file to play, a small window pops up for setting the sound parameters. The bottom field in that window is where you have the option to set the tag.

    The tag doesn't have to be anything in specific, like the name of the song in your folder.... it can be any name or code you want. Want to reference a song called Planting Tulips? Give it a tag called donkeyBreath, & whenever you want that song to play, just create an event that plays the song that has the donkeyBreath tag.

    I imagine this would be useful for playing groups of sounds, like if you have a sound for a missile hitting an enemy & another one for the enemy screaming....you could give both sounds the tag called missileHitsEnemy, & then make a single event that could trigger them at the same time.

  • (I wish i didn't have to post this question, but something is preventing me from searching the site, so I don't have much of a choice right now.)

    How do I assign a tag to an audio clip? I want to use the audio actions (set mute, set volume, etc.), but they require a tag associated with the sound I want to affect....and I don't know how to set the tag. If there's a link you'd rather point me to, that'd be fine, too. thanks

  • When I try to search, I get a message saying "Sorry but you are not permitted to use the search system"

    And when I click a link to a forum thread from google, I get a 403 error.

    Is there any reason for this? If not, is there anything I can do about it?

    EDIT: apparently, my avatar has changed, too. I don't mind, but i figured you should know.

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  • I'm trying to publish a game & upload it to dropbox, but all the tutorials I can find are outdated.

    Is there a forum thread anybody's aware of that deals with this problem I'm having? When I try to play my game by clicking the index.html link in dropbox, I get a black screen saying my browser doesn't support HTML5....but every other HTML5 website I go to works just fine, & all the other Construct2 games I play work just fine. (Of course I've already updated my browser & restarted it with addons disabled. And my game was in a public folder.)

    I just don't know if this is a Firefox problem, a Dropbox problem, or a construct2 problem, or what. I haven't tried it in Chrome or IE yet, because I expect my game to work in all browsers when it's done....so we can cross those other bridges when we get to them.)

    Anyway, if there's a thread already dealing with this, I'd appreciate a finger in the right direction.

  • I started as an animator, then I noticed Flash had the ability to create games. SO I learned just enough ActionScript to make a simple little game where you chase a button with the mouse...if you click on it, it goes to level 2. And that was the end of my game-building career.

    Then a few years later I got an idea for another game, & then a few more came along. So I started experimenting.

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miketv

Member since 18 Jan, 2014

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