MathNook's Recent Forum Activity

  • Ashley closed the case and said the issue would be corrected in the next beta.

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  • I've open a bug report on this but just thought I'd post in case others are having this issue. Basically when I use the audio object in r236 and export to web (HTML5) using minify it will not export and displays the following message:

    Minifying this export failed. Check the browser console (press F12) for error details. This is usually caused by the JavaScript code in your project, or a third-party addon.

  • Yes I've successfully implemented a Construct 3 game at GameDistribution.com. I'm both a developer and publisher and have always been able to view the games. On the upload page they have several links you can try out. Be sure to click the "Click here" link as the "non cached" and "cached" links indicate that they only show the approved versions of your games.

    As far as Game Distribution goes, I've not had any problems with them and have had good support from them when I needed it. The money I make off the games wouldn't be worth it for me (math games aren't exactly super popular) but I mainly do it for branding purposes. I have one developer I work with who indicated the most he's made off a game is $25 a month. Don't know what game it was but I'd guess it was a puzzle game.

    If you have any other questions feel free to PM me.

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  • Nice! thanks!

  • I had the same issue in Edge when using the Construct 3 runtime. The game works fine in Edge if I use the Construct 2 export. The console error I get when the Construct 3 runtime is used is shown below:

  • [quote:2828x8kc]I don’t understand why piracy occurs with free games.

    Do people download them, crack them then reupload with their own code and adverts in. Is that it?

    Here's the two types of things I've seen over the years. I'm sure there are more reasons but I don't worry too much about it. These incidents were things that I happened to come across when Googling my games at one time.

    The first was where an educator had one of my games on his site in an iframe such that my ads didn't show. There weren't any ads in the games. The ads were on the game page on my site. He had actually gone on a forum to tell people to come to his site where they could play this game without ads.

    The second thing I saw is that some sites will block outgoing links such that the link to your website won't work. Not necessarily piracy but does defeat one of the reasons publishers might provide games for free.

    I agree with the others in the fact that I don't worry too much about piracy. Especially with the types of games I have (educational and/or simple).

  • I ran into the same issue and had to give permissions for the Construct 3 editor in Chrome. I'm guessing it started after Chrome was last updated.

  • cjbruce Nice option. The only problem I see with this is there are some sites that will block traffic such that the More Games buttons won't work and I assume it wouldn't load my logo either. But really this would be good for the level of security I need. Thanks for the suggestion.

    newt Yes I agree. I took a look at the sprite sheets and they can definitely help to keep someone from easily modifying the logos.

  • Did this api get converted to Construct 3?

  • Sorry, I guess I shouldn't have said that I was looking to prevent a game from running on another site as I am using domain locking in my games and that isn't an issue. Really just looking for a way to freely distribute the games without it being easily altered as was done with Flash games on Flash Game Distribution. This model allowed sites to download and run the game from their site without having to use an iframe to run the game from your site. Look ma, no iframe! If something like SecureSWF was used on the swf file the game could be distributed freely this way without casual users being able to alter it.

    With the output from Construct 2/3 it is very easy to change the images (specifically logos). I know it may not seem like a big deal but it is for publishers who want to distribute their games for branding purposes.

    Well, I looked at the HTML5 games (made using various other software as well as Construct 2/3) I have site-locks of and the ones I looked at do have images that are easily replaceable so it seems this an issue with most HTML5 development tools and not just Construct.

    Personally I love Construct 2/3 and will continue to use it and request developers to use it. I just feel like it would help some if Construct could protect the assets some from alteration.

  • rexrainbow Great, thanks!

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MathNook

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