neutrinox's Recent Forum Activity

  • Hi!

    I tried your example GeometriX and it works great! I have only one issue: When the screen starts scrolling (because of the scroll-to behavior) then the ball instantly drops. What could be the reason for that?

  • Hi!

    I get that Construct 2 doesn't know if we are restarting or going back to a layout. That's exactly why it would be so important to be able to tell construct to reset persist behaviors. That feature would make persistent behavior so much more useful.

  • shinkan

    Can you give me a example of a game in which persist behavior would be useful? Can this game get restarted after game over? Then what do you do with the persist behavior (if you cant reset it)?

    My point is this:

    If you can't reset persist behaviors, then it's useless for any game that need the option to be restarted (which is 100% of every video game I have ever played).

  • shinkan

    Yes but the whole purpose of persist behavior is to let you avoid manually placing items and characters in your layout when re-entering it.

    Now if you give your player the option to restart the game (which every game should of course do) then you still need manual placement of items and characters. So you can only really use persist behavior if you don't need to make restarting the game possible. I'm hoping for someone to prove me wrong!

  • shinkan Yes but doesn't that kind of defeat the purpose of persist behavior? It would be such an easy way to remember stuff, IF ONLY there was a way to reset it when needed. If you can't reset persist behavior, then how can you handle game over situations?

  • This would be a very important feature to have!

    I'm using persist behavior to remember collected items inside levels. The problem is, there doesn't seem to be any smart way of restarting the game so that everything resets. Having to manually place all the level items after a game over kind of defeats the purpose of the persist behavior.

  • Yes I have placed them manually.

    They won't reappear because of the persistent behaviour. This is what I want when the player visits other layouts like shops, because the collected coins should not re-spawn simply after the player has visited a shop. But when I try to restart the layout from the Game Over screen (also resetting all global variables at the same time) the coins that the player collected are still gone. I would like to have the collected coins re-appear if the player restarts the game at the game over -screen.

  • Hi!

    I have a mario-like platformer and the player can collect coins from levels. I solved the problem of the coins re-spawning after entering rooms (other layouts) by giving the coins the persist behavior. But now I can't figure out how I can reset the coin positions after game over.

    In other words, how do I force items that have persist behavior to reset?

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  • Thank you very much, that sounds like what I'm looking for! I will check it out asap.

  • Hi!

    Sorry I might not have been clear enough. I'm looking for a way to do this for a certain amount of seconds. The enemy thing was just an example. I'm trying to use that as an example of how to make something happen for a limited amount of time.

  • Hi!

    What would be a good way to make an enemy walk left for say 5 seconds and after that walk right for five seconds?

    I'm controlling the enemy currently with platform controls and on every tick -->simulate control -->left. I can't seem to figure out a good way of making it move for a limited time only.

  • I had amazing experiences with a group of 16-18 year old students. They had never done any programming, but I they seemed to really love Construct! I'm looking forward to teaching this software to many more people in the future!

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neutrinox

Member since 17 Jan, 2014

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