neutrinox's Forum Posts

  • I bought this plugin, thanks for making it! I have one question that I'm stuck with: how do I change the rotational direction of a motor?

    Edit: I think I found a bug, here's the capx:

    drive.google.com/file/d/1tZq5eOdOEhlCC6rhyvS6VaJLDFG7TImu/view

  • Alright!

    Just out of curiosity, have you moved on to some other game engine?

  • Any new insight on that memory leak R0J0hound? I love this behavior a lot but unfortunately I'm experiencing a severe slowdown for the FPS over time, even when nothing is moving anymore in the scene..

  • This worked for me, I hope it makes sense:

    http://imgur.com/sUAtBBM

    It uses a family to separate between the dragged object and the objects to pin to it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • To load a text file from a server use the AJAX object.

    If you have trouble with special characters, make sure you save the text file as utf-8 in a text editor like notepad.

  • I did some testing on the matter and at least 33 text objects vs 1 object with 33 instances didn't seem to affect the download size even a single kb.

  • Hi!

    How does it affect Construct's performance if I create a hundred separate text objects vs. one text object with a hundred instances and an instance variable to separate them?

    Will it for example affect the download size of the game?

  • I can confirm that this works nicely!

  • Thank you very much! I will try that right now!

  • Hi!

    I need to give a non-technical client the NWJS app that I exported from Construct.

    Now there is a folder with many files and it might look kind of confusing to the client. Is it possible to have just a single deliverable file? Online I found some discussions of single file NWJS distributions, but the instructions in those don't seem to match with the files that Construct exported.

  • > Good to hear that it worked out for you, but I don't really understand. Why would you set the opacity with the 'value only' option if there's an 'opacity' option too?

    >

    For an extra layer of control, I'd imagine. If they just want a certain range of opacity instead of 0-100 it's easiest to set it to a specific number plus the sine value every tick.

    Yes, that's correct!

  • Dear god I finally figured it out.

    In case it helps someone else, it seems to be all about quarters. When I set my period to 40 and Period offset to 10, I got the direction I needed.

  • I give up!

    I think I have set the sine behavior settings in every possible way, but I can't figure this out:

    I want to use a sine wave to lower the opacity of an object with the "value only" functionality of the sine wave.

    But it seems like no matter how I change the settings, I can't get the opacity to start from 100 and go down from there.

    What settings should I use for my sine wave so that I start the wave at value 100 and head downwards from that?

    Here are my current sine settings:

    Active on start: no

    Movement: value only

    Wave: sine

    Period: 36

    Period random: 0

    Period offset: 0

    Period offset random: 0

    Magnitude: 100

    Magnitude random: 0

  • You are right, I made a simplified version of the project with only the necessary elements and it worked! I have to look for other causes of the problem in my main project. Thanks for your help!

  • Tried it like that now too, but then the new layout never loads.. Maybe what I'm trying is simply too difficult and I should switch my entire approach.